interesting thoughts - Maybe reducing it enough to allow for additional resupply on a colony ship hull would work
I will have to ponder that thought for a few... and experiment....see what I can come up with...
Another possibility is a mount that doesnt neccessarily reduce size - but reduces the cost of the colony module.
[ September 05, 2002, 19:40: Message edited by: AJC ]
Right on both points (capnQ and AJC). Perhaps the kT size could stay the same, but it can carry more people (I guess this could be far more significant in the Proportions mod)
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
well I added a colony mount -
its on the PBW or you can get it in the mod forum. (see original link in this thread).
I added the colony mount to the end of the mount list - so it wont mess up any games in progress.
The Ai uses all the mounts. This mod does not affect the base games tech tree and does not add any components to the base game.
v5
1. Fixed description of computer mounts to remove old antivirus description.
2. Added colony module. (Idea is that nanobots allow colonies to leave with less equipment and supplies which reduces the size and cost of the colony module).
[ September 09, 2002, 00:05: Message edited by: AJC ]