|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

June 4th, 2016, 02:52 AM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: #338--Fintel Ridge special woods rule
I would say logic is it can move from one woods hex to another if both woods hexes are adjacent to the same clear hex.
So it can skirt the edge but not penetrate deeper.
I tried in the past doing this by placing impassable terrain on woods hexes that don't touch clear terrain. Gives infantry very good cover though.
__________________
John
|
The Following User Says Thank You to Imp For This Useful Post:
|
|

June 4th, 2016, 04:46 PM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: #338--Fintel Ridge special woods rule
Quote:
Originally Posted by Imp
I tried in the past doing this by placing impassable terrain on woods hexes that don't touch clear terrain. Gives infantry very good cover though.
|
Good idea *steals it*.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|