Re: Issue setting ranges in scenario
Yes I can say that this is true. The keyword here is "under computer/AI control". When the battle is setup human vs human, all units retain their set ranges (no OpFire to units beyond that ranges).
When under computer control, it seems the AI fires at its own will on its current turn, i.e not OpFire, despite enemy units beyond set-ranges. And yet when you look at it the ranges-set are still there even after they have fired at will (ranges should be erased after they fired at will).
(I tested using ranges-set in Deployment phase, using Y key. I don't know about ranges set mid-game).
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On a side note (maybe another bug):
when you set up a battle using battle generator, set Player 1 as all human controlled, and Player 2 "purchase" & "deploy" as Human controlled but the Player 2 itself still under AI player, and then you play the game (which is still normal, you play as Player 1 and AI as Player 2), and then you save and load the game... this is where it gets interesting, Player 2 is no longer under AI control, you're shown a screen as if its Hotseat play (2 human players). Subsequent turns will also show a screen offering you whether to start Player 2 turn or not. Now, the weirdest thing is: even though you are shown a screen as if Player 2 is human controlled, after you pressed end turn for Player 2, the AI will immediately make its own moves as Player 2 (firing & moving etc) instead of giving Player 1 its due turn.
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Attached is a save game (slot Auto-saved game):
(All units Russian & US have their ranges set at 50 meters, I don't change them whatsoever mid-game). Just press End Turn and you'll see the problems I described above. Note Russian unit B1 has fired at will on US unit (on the previous Russian turn), yet still retain its 50-meter range.
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