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Old July 18th, 2016, 09:08 PM
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Suhiir Suhiir is offline
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Default Re: Jets & Planes but no UAV's here.

I can only speak reliably from my own experience (of course).

While "smart" weapons do tend to hit/kill their target more often in reality then they do in WinSPMBT I've also VERY frequently seen the same already dead tank with multiple hits. From 10,000 ft a tank is a tank on a TV monitor, a thermal hot spot is a thermal hot spot, there's no way to determine if its functional vice one already killed by someone else. This tends to explain some of the inflated "kill" reports made by pilots. In game this sort of thing cannot be directly simulated, but the reduced chance to hit/kill we have in WinSPMBT can be viewed as representing this.

It's also well known that dumb bombs are relatively ineffective vs armored targets unless they're delivered via dive bombing type attacks (ask anyone from a WW II Panzer Division that was attacked by the USAF ... tanks were rarely destroyed, the support vehicles however were decimated), and that sort of thing also isn't represented in the game (well ... sort of ... some aircraft are given a higher "Fire Control" rating). WinSPMBT represents aircraft as they are generally used by most of the worlds nations ... a single 10,000 foot pass where the pilot has perhaps a couple seconds to locate a tiny, to them, target; and a tank is a tank from that altitude, enemy or friendly. My personal "problem" is, being a Jarhead, I'm use to aircraft flown by semi-suicidal USMC/USN pilots at tree top heights directed by skilled aerial observers. Something WinSPMBT cannot represent.

While the incidence of friendly fire when targeting close to your own forces is much higher then I'd expect in reality this is probably due to the visibility code (this is my OPINION since I have no clue exactly what the game code looks like). An aircraft can see the units on it's own side, it may, or may not, see the enemy. So if it sees 20 friendly units in it's target area and 5 enemy it's going to hit a friendly one 80% of the time. Without a massive code rewrite there is probably nothing that can be done about this.

Don and Andy have, and continue to, work wonders with the game. But some things are pretty much beyond their control and others are subjective.
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Old July 18th, 2016, 11:43 PM
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Potion Re: Jets & Planes but no UAV's here.

In our game, the playability of fixed and rotate aircraft could use some tweaking. I offer the following observations while developing my latest scenario:

I designated a 82mm mortar to a Harrier, selected a 250 lb SDB for the mission. A turn later the Harrier targeted a fortified House 700m away from the designated target.

That should not happen. The Harrier should have fired on the mortar not the fortified house.

I had a Warthog approach over a Taliban squad, it expended it's stores on the squad and did not attack it's assigned target, a 82mm mortar. I would have the Warthog use cannon or guns on the Taliban squad (target of opportunity), but it should have attacked it's designated target too, completing it's mission with remaining rockets and bombs.

I switched from COIN to fighter bomber with similar results. I increased visibility from 22 to 70, similar result on the first sortie. On the second sortie the Harrier and Warthog knocked out their targets.

I would expect the Harrier or Warthog with vision settings at 40 to successfully fire on the designated target regardless of visibility at 22 or 70.

These observations I offer to assist in the understanding of what the game is doing and how player expectations may differ.

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