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August 20th, 2016, 01:00 AM
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Corporal
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Join Date: Oct 2010
Location: Czech Republic
Posts: 50
Thanks: 42
Thanked 49 Times in 21 Posts
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Re: Odds for hitting a sniper/scout unit
Quote:
Originally Posted by shahadi
What puzzles me is a pinned unit. A unit is reported as pinned, I keep up suppression with my assault team regardless, because I do not know, and how could you unless he stops firing.
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Pinned units can return fire if fired upon. Better to supress them with Z-fire with unit that's outside their LOS and then close in for the kill.
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August 28th, 2016, 10:36 AM
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Corporal
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Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
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Re: Odds for hitting a sniper/scout unit
As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
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August 29th, 2016, 12:43 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Odds for hitting a sniper/scout unit
Quote:
Originally Posted by jp10
As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
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Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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August 29th, 2016, 06:09 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 480
Thanked 1,922 Times in 1,250 Posts
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Re: Odds for hitting a sniper/scout unit
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by jp10
As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
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Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
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It;s 50 metres, not 500, but still a half a football field is a lot of ground to play whack a mole in.
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August 30th, 2016, 09:25 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Odds for hitting a sniper/scout unit
Quote:
Originally Posted by Mobhack
It;s 50 metres, not 500, but still a half a football field is a lot of ground to play whack a mole in.
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Oops ...
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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The Following User Says Thank You to Suhiir For This Useful Post:
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August 29th, 2016, 06:10 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,053
Thanks: 376
Thanked 446 Times in 323 Posts
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Re: Odds for hitting a sniper/scout unit
Quote:
Originally Posted by Suhiir
Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
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50m hex, approx 1600 m2 (point still stands however)
Edit: Ninja'ed by Mobhack while I looked up area of hex calc...
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