
August 16th, 2002, 12:09 AM
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Questionable components.
Quote:
Problem with emmisive armor: By the time I'm done researching Armor 6 to get Emissive Armor III, everyone will have a weapon that do more than 30 points of damage. Worthless tech?[/QB]
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I would think that the easiest way to fix this (which I agree with completely) would be to make Armour tech easier to get to start off with but then have the tech go something like this:
lv 1 - armor I
lv 2 - armor II
lv 3 - armor III
lv 4 - emissive I
lv 5 - emissive II
lv 6 - emissive III
lv 7 - stealth I
lv 8 - stealth II
lv 9 - stealth III
lv 10 - scatter I
lv 11 - scatter II
lv 12 - scatter III
Perhaps Armor should be a tech avaliable from the start? After all, wouldn't heavily armoured ship hulls be something a race would develope _before_ sending ships out into space? Keeping the tech cost the same but having it a beginning tech would bring a better balance to armor tech IMO.
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