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Old September 17th, 2016, 11:33 PM

jp10 jp10 is offline
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Default Re: The Next World War

[quote=shahadi;835521]
Quote:
Interesting. What has been your results when simulating EW effects?
The main simulation effect is more on operational planning, you make your plan (set the paths for the formation) turn them over to AI and run three turns only controlling the units that would be directly an attached asset to A0. No matter what the units encounter you only change paths every three turns so your tactical plan needs to be more old school, keeps unit frontages and distances between elements more mutually supportive, keep a reserve for each formation (no path no AI but you only keep them following the lead elements).
Actually, in a heavily EW degraded environment units just fall back on the old tactics of marching towards the sounds of the guns. Warfare 1862 style with assault rifles.
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Old September 17th, 2016, 11:52 PM
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shahadi shahadi is offline
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Post Re: The Next World War

Yeah. I like it. Got it.

Any ideas how to author a scenario where the player is restricted to movement along waypoints.

I could see players voluntarily doing only waypoint movement.

Fascinating.

Thanks jp10.

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Old September 18th, 2016, 12:40 PM

IronDuke99 IronDuke99 is offline
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Default Re: The Next World War

[quote=jp10;835525]
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Originally Posted by shahadi View Post
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Interesting. What has been your results when simulating EW effects?
Actually, in a heavily EW degraded environment units just fall back on the old tactics of marching towards the sounds of the guns. Warfare 1862 style with assault rifles.

I suspect, at least at the moment, that that sort of almost 1918 style warfare (a closer match than 1862 to my mind) might be the lot of a enemy of a major Western force rather than the Western force itself, and, to be fair, the Russians and Chinese have something more like the manpower and area weapons to, maybe, make it work.
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