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Old November 21st, 2016, 03:45 PM
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Exclamation Re: Video recording question

Quote:
Originally Posted by Mobhack View Post
Also, the Move Radius is on, which results in an annoying greying-out of most of the map each time a unit is selected. Move radius on is really only useful as "training mode" for beginners, IMHO as experienced users will soon get used to how much their units can move. (I think I turned that "feature" off after 10 minutes playing the original SP1 back in the 90s, and its stayed firmly off since!). It leaves most of the map greyed out in shadows, and really doesn't look that good overall, IMHO.

You may also want to turn the hex grid off for at least part of the demo, so it looks more like a map than a hex grid. I think hex grid off makes it look more "1/300 tabletop wargame" rather then the SPI paper hex counters type game. When playing, I usually only flick the hex grid on if I need a detailed view, then back off again. others I suppose, totally prefer the hex look.

Units were also really moving incredibly fast across the map - I would suggest turning the unit move delay up a bit (I use 100 milliseconds on my machine), so they appear to properly "move" hex to hex across the map rather than almost instantaneously "flick" straight to the destination, but that's me.. maybe some folk like that effect?.
This is the reason there are " Preferences".......... I have always played with move radius on and the hex grid. The game doesn't feel right to me when I try playing them off. I didn't play table top ( much....a little bit ) I "grew up " on Avalon Hill board games...they all have hex grids...it feels more familiar to me and that's the way I like these set up as well

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