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  #1  
Old January 9th, 2001, 03:20 AM
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Default Re: Darloks 1.30 Posted (finally)

Version 1.31 is now over in the download section. I just caught two errors when I got home regarding spacing in the Facilities and Vehicles construction file as a result of Last-minute changes. Thats what I get!! Anyway, I sincerely apologize to anyone who already downloaded it, but I will bet you found the Darlok very quiet after turn 50!

Here are the two files for those of you who already downloaded Version 1.30.

Again, sorry for the screw-up.
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  #2  
Old January 11th, 2001, 02:35 AM
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Default Re: Darloks 1.30 Posted (finally)

Ok, this is embarassing replying to my own post - but has anyone tried installing and running the 1.31 Version yet? Any bugs? Please let me know how it is doing in your games or any bugs you find b/c I can only playtest it so much, the real test is when other people install it.

Thanks
Tampa_Gamer
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Old January 10th, 2001, 04:01 PM

KiloOhm KiloOhm is offline
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Default Re: Darloks 1.30 Posted (finally)

quote:
Originally posted by Tampa_Gamer:
Ok, this is embarassing replying to my own post - but has anyone tried installing and running the 1.31 Version yet? Any bugs? Please let me know how it is doing in your games or any bugs you find b/c I can only playtest it so much, the real test is when other people install it.

Thanks
Tampa_Gamer



I installed it with no problems. I could open and select the race (all 3 point values)and the racial points seemed right. I started a random game so I don't know if they are included as an enemy yet (or do I have to edit some setting file to get the computer to select them as an AI race?).




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Old January 10th, 2001, 04:08 PM

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Default Re: Darloks 1.30 Posted (finally)

I like them a lot!!!!
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  #5  
Old January 10th, 2001, 04:18 PM
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Default Re: Darloks 1.30 Posted (finally)

Jpinard-

Thanks.


KiloOhm-

I don't know if the game will randomnly add custom AI races or not, but my guess is not. I did place them in "Personality Group" 2, but I don't know the precise method of how the computer randomnly picks from the .emp files, etc. Anybody else know the answer to this? I know I always add them - choose the "Add Existing" option in the setup menu under players, then choose the "Darlok XXXX" file, where XXXX is the amount of racial points new races are using in that particular game.
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Old January 10th, 2001, 09:18 PM

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Default Re: Darloks 1.30 Posted (finally)

The computer uses the races I have downloaded all the time. I have 5 or 6 races and 3 or 4 neutral races that I have downloaded. I just made the txt files for the ones that didn't have them already and the computer will randomly select races from the \SEIV\pictures\races folder. If there is missing information you will get errors however so you have to make sure that all txt files are in place and they are compatable with the latest patch.
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Old January 11th, 2001, 12:35 AM

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Default Re: Darloks 1.30 Posted (finally)

Hey TampaGamer, any plans for other Moo or Moo2 races? I know that two of my personal Favorites were the Mrrshan and the Bulrathi. It would be rally great if we could get more of those old great races created and interact with the SE4 default races and all of the cool mods out there. Imagine the Intelligence wars that could occur between the Darloks and the Romulans for example.

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