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February 21st, 2017, 04:16 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Daesh Wars series
Of course, since you just added them to the formation.
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March 5th, 2017, 09:20 AM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
"Daesh Wars" series - Armor battle near Wuguf*
Date: January, 2017*
Battle Location: North of Al Bab, Syria*
Battle Type: Delay/Advance, Syria vs. Turkey*
Game Lenght: 27 turns
Difficulty: Hard
DESCRIPTION: As Operation Euphrates Shield unfolded, inevitable deterioration of relations between Syria and Turkey came about when pro-turkish, pro-syrian and kurdish groups regularly exchanged fire on northern Syria. While Russia has regularly supplied the SAA with new ordnance and equipment, the turkish army has committed its best armored units available to the intervention force. On the contested main road from the syrian-turkish border to Al-Bab, units from the turkish army 172nd armored brigade advance against delaying elements from the SAA 4th armoured division.
Notes: If played against the AI the human player should take the Syrian side.
Sources: Semi-fictional scenario.
Design by Jose Logrono
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May 28th, 2017, 09:13 AM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
"Daesh Wars" series - Jobar Counterattack"
Date: April, 2017
Battle Location: Eastern Damascus, Syria
Battle Type: Assault/Delay, Syria (SAA) vs. Red (Syrian Opposition)
Game Length: 17 turns
Difficulty: Medium
DESCRIPTION: Led by 105th Brigade of the Republican Guard, the Syrian Arab Army (SAA) and militants launch a counterattack to recapture controlled sites in northern Jobar sector of Eastern Damascus by regime opposition group Tahrir Al-Sham and allies.
Notes: If played against the AI the human player should take the Syrian side.
Sources: Internet (various) Semi-fictional scenario.
Design by Jose Logrono
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September 19th, 2018, 08:37 AM
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Private
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Join Date: Sep 2018
Posts: 11
Thanks: 2
Thanked 9 Times in 5 Posts
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Re: Daesh Wars series
Hello, I've been playing these for the past few days:
Battle at Kobani - Marginal victory. Very likable scenario, huge area to defend and forces spread out thin, but enough transport means to ferry troops around as needed. The long city roads are great firing lanes for the otherwise useless technicals.
Battle at Azaz - Marginal victory. This one would be a draw if the AI would hold and defend its ground once the attack has stalled. I had many losses and managed to hold the inner city, after the Turkish banzai charge, I retook the flags with scouts as there was no one left to defent them.
On the road to Manbij - Draw. I don't like attack scenarios where I have no control over the initial setup of my forces. The way my troops were spread out, I was forced to push on the whole front which rarely works. The attack stalled after I couldn't win fire superiority in most places I was pushing. SLIGHT SPOILER ALERT: Strong enemy armor presence, I've run out of ATGM ammo. Perhaps I should save air support to counter enemy armor but I used it to suppress plausible HMG's and sniper locations of which there are many on this map.
Looking forward for playing the rest.
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September 21st, 2018, 11:11 AM
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Private
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Join Date: Sep 2018
Posts: 11
Thanks: 2
Thanked 9 Times in 5 Posts
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Re: Daesh Wars series
Stomping on the turncoats - Marginal defeat. At first sight, it was a disaster waiting to happen. No concealed avenues of approach, large open areas as far as vision allows - ATGM operator heaven. I opted to advance only with dismounts, baited several ATGMs with scouting vehicles and dispatching them with artillery. Took only closest objectives, but preserved my forces intact, most damage was done by Turkish jet dropping cluster bomb on my starting area.
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The Following 2 Users Say Thank You to kulik242 For This Useful Post:
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September 28th, 2018, 02:08 AM
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Private
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Join Date: Sep 2018
Posts: 11
Thanks: 2
Thanked 9 Times in 5 Posts
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Re: Daesh Wars series
Armor battle near Wuguf - Draw. Hard battle, but very satisfying. SPOILERS AHEAD: Knowing that my T72M1S are no match for the Leo2A4 I pulled them deeper in the orchards and waited till they got closer. I opened up on them on distances of around 1 km and got some nice flank shots. In couple of turns, most of my tanks were burning but so did the Leopards, a good trade if you ask me (and not my tankers). Most kills however got my Hinds and their ATGMs. By the time I was getting reinforcements, a company of T72-B1V and mechanized infantry I thought I've won. Turkish F-16 picked them one by one but once they run out of standoff weapons I still had enough to even counterattack and take some flags back. Then disaster struck, a company of M60T+ and heaps of mechanized infantry. My killzones were smoked and in two turns the enemy tanks kill most of mine who couldn't retaliate because of smoke. I fired like two dozens ATGMs on them but almost non penetrated their defenses,they on the other hand killed everything in their path. I was left with three tanks that were lucky enough to be behind physical cover. In the final turns, my forces were basically gone, but I've reduced the company of M60T+ to a platoon and killed all IFVs. The game ended in a draw but I consider it a defeat since the enemy platoon could just drive around with impunity.
Sofar, I've had a good time playing scenarios in this series, many thanks Oche for making these.
Last edited by kulik242; September 28th, 2018 at 03:56 AM..
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September 28th, 2018, 06:48 AM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
Quote:
Originally Posted by kulik242
Armor battle near Wuguf - Draw. Hard battle, but very satisfying. SPOILERS AHEAD: Knowing that my T72M1S are no match for the Leo2A4 I pulled them deeper in the orchards and waited till they got closer. I opened up on them on distances of around 1 km and got some nice flank shots. In couple of turns, most of my tanks were burning but so did the Leopards, a good trade if you ask me (and not my tankers). Most kills however got my Hinds and their ATGMs. By the time I was getting reinforcements, a company of T72-B1V and mechanized infantry I thought I've won. Turkish F-16 picked them one by one but once they run out of standoff weapons I still had enough to even counterattack and take some flags back. Then disaster struck, a company of M60T+ and heaps of mechanized infantry. My killzones were smoked and in two turns the enemy tanks kill most of mine who couldn't retaliate because of smoke. I fired like two dozens ATGMs on them but almost non penetrated their defenses,they on the other hand killed everything in their path. I was left with three tanks that were lucky enough to be behind physical cover. In the final turns, my forces were basically gone, but I've reduced the company of M60T+ to a platoon and killed all IFVs. The game ended in a draw but I consider it a defeat since the enemy platoon could just drive around with impunity.
Sofar, I've had a good time playing scenarios in this series, many thanks Oche for making these.
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Glad you enjoyed them, i will keep this series going, in due time more to come.
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September 28th, 2018, 02:16 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Daesh Wars series
^It occurred to me that I haven't played the above scenario; probably it didn't make it somehow in the patch. I'll download it and give it a go.
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September 28th, 2018, 03:12 PM
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Private
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Join Date: Sep 2018
Posts: 11
Thanks: 2
Thanked 9 Times in 5 Posts
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Re: Daesh Wars series
Quote:
Originally Posted by Aeraaa
^It occurred to me that I haven't played the above scenario; probably it didn't make it somehow in the patch. I'll download it and give it a go.
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I hope we'll see it as one of yours awesome ARRs.
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April 2nd, 2020, 01:37 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
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Re: Daesh Wars series
"Daesh Wars" series - West of Idlib Mountains II
Date: September, 2019*
Battle Location: Idlib Province, West of Idlib, Syria
Battle Type: Advance/Delay, Syrian Arab Army (SAA) vs Al Nusra
Game Length: 18 turns
Difficulty: Medium
DESCRIPTION: Units from The Syrian Arab Army (SAA) 4th Volunteer Assault Corps are drawn near the turkish border in Idlib province to eliminate Al Nusra fighters supplied by fresh incoming 'freedom fighters' sent by Turkish President Erdogan.
Notes: If played against the AI the human player should take the SAA side.
Sources: Fictional scenario.
(This scenario applies fix on scenario #519 included in Consolidation patch 14.0 released on 04/02/2020. This has also been referred to in the Consolidation patch 14.0 release forum thread)
Design by Jose Logrono
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