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Old March 10th, 2017, 06:38 AM
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DRG DRG is offline
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Default Re: DF Mortars/GLs Weapon Class

Quote:
Originally Posted by AxisWarlord View Post
Hi Andy/Don,

F
1. The online Mobhack Guide clearly notes: "WEAPONS - CLASSES

CLASS 2 & 3 WEAPONS - MORTARS/GLs

Indirect fire mortars should be class 3 (team weapons) - direct fire mortars/big Grenade launcher thingys - should be class 2 weapons. (e.g. UK 2 inch, JA 50mm GL)"


Yet ... every single DF mortar or GL in all OOBs, including the noted examples and even the Greek Range 6 Lebel Bomb Guns are classified as Class 3 instead of Class 2?
I would think this should apply to any Range 10 or less DF Mortar/GL wpn?
Am I missing something blindingly obvious??
Regards,
Mark R

"blindingly obvious" to me but likely not to you is that the MOBHack OOB help file was mainly written about 18 years ago as a general guide for people building OOB's....

Yes we said that and things change.....things like "code". The Brit 2in is used both by dedicated 2 inch mortar teams AND integrated into sextions and works just fine in the game the way we have it set up now...so are you complaining about how they actually work IN THE GAME?? or is this more a question of "bookkeepng" ?
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Old March 10th, 2017, 03:26 PM

AxisWarlord AxisWarlord is offline
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Default Re: DF Mortars/GLs Weapon Class

Quote:
Originally Posted by DRG View Post
"blindingly obvious" to me but likely not to you is that the MOBHack OOB help file was mainly written about 18 years ago as a general guide for people building OOB's....

Yes we said that and things change.....things like "code". The Brit 2in is used both by dedicated 2 inch mortar teams AND integrated into sextions and works just fine in the game the way we have it set up now...so are you complaining about how they actually work IN THE GAME?? or is this more a question of "bookkeepng" ?
Umm, ok I had figured that since Mobhack Help is the goto source that it was updated for code changes.
Now I know its not lol.
I was certainly Not complaining, just pointing out what seemed to be an obvious Puzzling inconsistency, nothing more.
I myself have not found any issues yet with the way light mortars/GLs work, so I guess they are classed ok for game code.

But, pt #2 does need to be addressed for OOB 31 as to the proper inclusion of VB rifle grenades into the noted three squads.

Just trying to help improve the game as to accuracy and consistency.

Cheers
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