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Old January 13th, 2001, 02:53 AM
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Default Re: Darloks 1.30 Posted (finally)

Trachmyr-

Thanks for the bug! I actually have two games installed in my machine (and one on my wife's as a test machine), but anyway one install is a "pure" install and the other is "mod" install where I have tweaked all the components and game settings. I removed the defense bunkers back in December b/c tests revealed that they were not providing any added defense that I could tell. I did keep the planet shields and boosted their points though. I also boosted the "damage to kill pop" and increased the "troops per pop" to give the planet a fighting chance. On a side note, the next Version of the Darlok will not focus on troops or boarding ships, since neither of these strategy options are being utilized by the hard-coded AI properly. They will be added back if future patches correct/expand the AI strategies file to handle these properly (or I find the time to tweak the default_strategies file to make them work properly without ruining the other races). Sorry for the long post.

[This message has been edited by Tampa_Gamer (edited 12 January 2001).]
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