The link Pat provided in both post 380 and 382 work for me....the one Suhiir provided produces a 404
and since I get constantly nitpicked about things like this the actual manual states
Quote:
Load capacity 21 combat-equipped troops
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......and the USMC OOB has it set up for 23 but in THIS CASE it is justified as two of the three AAVP7A1 are under capacity but the third is at max because the game does not allow enough unit slots to break down the MMG teams
Just saying......sometimes we have to adjust RL to fit the game but in this case, the overall platoon has the correct number of vehicles and the correct number of troops when I check it deployed in the game in April 2017 the Rifle Plt(Mec) loads 17+13+23 = 53 and Rifle Plt*(Mec) loads 13+13+23 = 49
53 / 3 = 17.6
49 / 3 = 16.3
so *technically* the Rifle Plt*(Mec) will load all available troops into a SU but the Rifle Plt(Mec) will not by half a man per vehicle
In the big scheme of things it's a minor issue but allowing a one or two added capacity to make it work in the game is one thing...6 over capacity is stretching things a bit too far and I would LOVE to have 12 slots instead of 10 but 10 is what we have
Bottom line.....we will do what we can do within the limitations of the game structure and the information we have available
Don