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May 24th, 2017, 10:50 PM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: question
Quote:
Originally Posted by scorpio_rocks
Yes. Any and all info possible can never hurt.
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Seconded.
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May 26th, 2017, 01:50 PM
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Corporal
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Join Date: Feb 2015
Posts: 97
Thanks: 575
Thanked 43 Times in 30 Posts
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Re: question
I would say it would be very useful. I find myself building and playing around more with foot infantry type units on smaller maps, but there can still be big point differences between countries, so a head count would help.
Steves308
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May 26th, 2017, 07:06 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Re: question
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
Thinking about this some more, the designer could insert each side's force values in the scenario text. Not as eloquent as getting it from the game, but it could work (for now).
Last edited by shahadi; May 26th, 2017 at 07:27 PM..
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May 26th, 2017, 07:47 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,666
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Thanked 5,863 Times in 2,894 Posts
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Re: question
Quote:
Originally Posted by shahadi
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
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No, just combat troops
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May 27th, 2017, 02:32 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: question
Quote:
Originally Posted by DRG
Quote:
Originally Posted by shahadi
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
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No, just combat troops
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Thanks.
Interesting. So, in the Editor this information would be made available to the designer, right?
I was thinking it would be neat to add this kind of information in the game play itself. When a player selects Scenario Info, he or she would be presented with scen slot number, scen title, force values each side, along with the existing information already in the Scenario Info window.
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