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  #1  
Old May 24th, 2017, 10:50 PM
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Quote:
Originally Posted by scorpio_rocks View Post
Yes. Any and all info possible can never hurt.
Seconded.
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Old May 26th, 2017, 01:50 PM

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Default Re: question

I would say it would be very useful. I find myself building and playing around more with foot infantry type units on smaller maps, but there can still be big point differences between countries, so a head count would help.

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Old May 26th, 2017, 07:06 PM
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I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?

Thinking about this some more, the designer could insert each side's force values in the scenario text. Not as eloquent as getting it from the game, but it could work (for now).



Last edited by shahadi; May 26th, 2017 at 07:27 PM..
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Old May 26th, 2017, 07:47 PM
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Default Re: question

Quote:
Originally Posted by shahadi View Post
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
No, just combat troops
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Old May 27th, 2017, 02:32 AM
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Post Re: question

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Quote:
Originally Posted by shahadi View Post
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
No, just combat troops
Thanks.

Interesting. So, in the Editor this information would be made available to the designer, right?

I was thinking it would be neat to add this kind of information in the game play itself. When a player selects Scenario Info, he or she would be presented with scen slot number, scen title, force values each side, along with the existing information already in the Scenario Info window.

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