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  #1  
Old August 20th, 2002, 04:37 AM
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Default Re: Understanding battle strategies...newbie question

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Many of the default settings on Strategies are Really Bad Ideas; changing them is one of the first things I do when I assign a strategy to a design.
One of the best moves I ever made was to go into DefaultStrategies.txt and change the whole works to the way I wanted it. Now any changes I make are mere refinements to a system I like. A big time saver. Oddly enough, the only thing you can't change (except in-game) is the damage percentages-- no entries in the text file.

Kim
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  #2  
Old August 20th, 2002, 02:28 PM
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Default Re: Understanding battle strategies...newbie question

Grandpakim has this to say:

Quote:
One of the best moves I ever made was to go into DefaultStrategies.txt and change the whole works to the way I wanted it. Now any changes I make are mere refinements to a system I like. A big time saver. Oddly enough, the only thing you can't change (except in-game) is the damage percentages-- no entries in the text file.
What a great idea!

But we newbies have a problem. We may know what we want, but we do not know how to get there! Even worse, we do not know if what we want is even possible to achieve.

Until we have some understanding how the "Strategies" menu works, we can only flounder around...

I think SE4 loses a lot of players who give up in frustration... and then move on to other games where they are given enough information to make intelligent decisions (which makes them feel better)
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  #3  
Old August 20th, 2002, 08:52 PM
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Default Re: Understanding battle strategies...newbie question

Okay guys….here’s the way I see it.

We have a Strategies menu that is not simple because of its many permutations and combinations.

That is difficult enough. But it is also difficult to test, because I understand the “Simulator” of the Designs tab (F3) leaves much to be desired.

So we can stumble around with me thinking the world is the top half of the shell of a living tortoise (India belief), you guys thinking the world is flat and a few knowledgable people thinking it is round.

So I suggest we do something about it.

So here are my thoughts for you to slash, bash, agree with or do with as you wish.

1) We need to get Malfador Machinations attention:

I propose to get it by starting a new thread entitled

Quote:
MM, help us…information wanted on Battle Strategies.
The first message of the thread would say something like this…

Quote:
PETITION TO MALFADOR MACHINATIONS

The "Strategies" menu of the Empire Status tab (F11) requires us to make many choices. Many of us feel that we do not have a clear understanding of the effect the choices we select will have on the battle to be fought.

We seek clarification of the effect the choices have on the behaviour of the fleet/ships.

This petition is designed only to acquaint Malfador Machinations with a need they may not be aware of, so please keep your response as brief as possible, preferrably in a Yes/No format.

Any comments, thoughts or otherwise can be directed to the "Understanding battle strategies...newbie question" thread.
So when MM gets this petition from 50 or 100 people then they will have to at least take notice.

It will also serve to clarify whether there is actually a need for the information before we go much further.

2) We decide who is to “chair” the presentation. My own personal choice is Fyron, but being a newbie, there could be a better person. We would, of course, require the agreement of the individual of our choice. By “chair”, I mean "hearing our requests" and putting them into some sort of organized format. Just asking for information, may not be enough…only we know what we need to know.

3) The “chairperson” will then approach MM with the petition and his presentation for information.

If you guys want, I can get the ball rolling by creating the petition.
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Old August 21st, 2002, 12:26 AM
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Default Re: Understanding battle strategies...newbie question

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And how does "Do Not Use Type Priorities" fit into all this? I have put planets on the bottom of the list, and the missile fleet still seems to prefer it over all other targets using
-Has weapons.
-Fastest
-Strongest
-Nearest
If you have "Do not use type priorities" set (unlit), the priority list is utterly ignored; it doesn't matter how you arrange the list if you haven't turned on "Use type before targeting" (lit).
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Old August 21st, 2002, 06:14 AM

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Default Re: Understanding battle strategies...newbie question

If you have a ship carrying both fighter pods and direct fire weapons - how do you set the strats to entice the ship to launch fighters first?
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Old August 21st, 2002, 07:26 PM
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Default Re: Understanding battle strategies...newbie question

Hmmmmmmmm...

Guess no one wants to get the anwers from the horse's mouth.

Wonder where that phrase came from...a horse cannot talk?
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Old August 21st, 2002, 07:52 PM
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Default Re: Understanding battle strategies...newbie question

capnq replies to the question I put...

Quote:
quote:
And how does "Do Not Use Type Priorities" fit into all this? I have put planets on the bottom of the list, and the missile fleet still seems to prefer it over all other targets using
-Has weapons.
-Fastest
-Strongest
-Nearest

Quote:
If you have "Do not use type priorities" set (unlit), the priority list is utterly ignored; it doesn't matter how you arrange the list if you haven't turned on "Use type before targeting" (lit).
Yes, I think I got the button thing now. I was kinda confused as to the way MM puts the question/statement.

For example:
-No system to avoid
-Don't Fire on types
-Do not use type priorities

These are all negative states.

A simpler way would be: (for me anyways )

-Systems avoided
-Fire on types
-Use type priorities

Then the opposite of positive state is negative

Guess 3 university degrees (2 of them post-graduate) with some emphasise on math is no guarantee of not being a doh-doh.

But I would still like to get behind the workings of the menu and discover how the computer makes its decisions.

Like no one was able to answer the other questions I put...
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