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  #1  
Old August 21st, 2002, 03:40 PM
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Default Re: Empire specific components, tech - possible?

Quote:
Originally posted by gregebowman:
I understand that. But Last night, I started a new game. I recenlty downloaded some race files, which had everything but the .emp files. So I tried to load one of those races as an existing race. None of them would come up on the list. But interestingly enough, when I saw the list of AI races, one of those races was showing up as one of my opponents. I don't understand how the computer could use that race, but I couldn't. How can I save those new races with .emp files when I can't even get them to show up on the list of playable races?
The computer can use them because "designcreation.txt" (IIRC) is a set of instructions on how to create an EMP -- instructions for the computer to do so, in fact.

NFC how to save them yourself; IMO the best idea would be to hand-build them yourself, while reading the design-creation file as a guideline on where to spend points, etc.
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  #2  
Old August 21st, 2002, 03:44 PM

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Default Re: Empire specific components, tech - possible?

OK. In the game where you got the empire you want to save a .emp for:

  • go to the Game Menu (upper left hand corner of the screen).
  • Click on Players.
  • UN-dot the empire in question. This will put it under human control (namely, you).
  • Hit End Turn
  • The turn will run until it gets to the empire in question, then you can play it's turn. Instead, click on Game Menu.
  • Click Save Empire. Don't bother saving the shipsets, the AI will overwrite it for every game.
  • Give the new .emp file a nice name, like Empire 3000, for a 3000 point .emp file.
Does that clear it up?

EDIT: Of coarse, you could also just make it yourself, as previously suggested.... But this way the AI will pretty much work how the author intended...

[ August 21, 2002, 14:47: Message edited by: dumbluck ]
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  #3  
Old August 21st, 2002, 03:48 PM
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Default Re: Empire specific components, tech - possible?

You have the right idea Pax, but the file actually used is the AI_General.txt file.

It has the basic information of the race in question, as well as what characteristics and advanced traits are to be used for 2k, 3k, or 5k racial point games.

If you want to have one of these as an empire file simply click the "Game Options" icon in the upper left, then click "Players" and turn off the green dots by the empire you want. Green dot on means its under compouter control. Then hit end turn on your empire and it will bring you to that empire. If it asks for a password it's probably 'master', then same the empire and you will now have an .emp file to use the next time you play.

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Old August 21st, 2002, 04:03 PM

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Default Re: Empire specific components, tech - possible?

Or you could just do it how Geo suggested...
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Hey, wait a minute here...
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Old August 21st, 2002, 04:18 PM
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Default Re: Empire specific components, tech - possible?

Yeah DL, I type slower.
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Old August 21st, 2002, 04:47 PM
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Default Re: Empire specific components, tech - possible?

Ok, guys, thanks for the info. I'll try these suggestions when I get home tonight.
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Old August 22nd, 2002, 04:17 AM
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Default Re: Empire specific components, tech - possible?

Quote:
I recenlty downloaded some race files, which had everything but the .emp files. So I tried to load one of those races as an existing race. None of them would come up on the list.
The reason you couldn't load them is that "Load Existing Race" just looks in the Empires folder and lists all the .emp files that are already there.
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