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  #1  
Old August 21st, 2002, 03:44 PM

dumbluck dumbluck is offline
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Default Re: Empire specific components, tech - possible?

OK. In the game where you got the empire you want to save a .emp for:

  • go to the Game Menu (upper left hand corner of the screen).
  • Click on Players.
  • UN-dot the empire in question. This will put it under human control (namely, you).
  • Hit End Turn
  • The turn will run until it gets to the empire in question, then you can play it's turn. Instead, click on Game Menu.
  • Click Save Empire. Don't bother saving the shipsets, the AI will overwrite it for every game.
  • Give the new .emp file a nice name, like Empire 3000, for a 3000 point .emp file.
Does that clear it up?

EDIT: Of coarse, you could also just make it yourself, as previously suggested.... But this way the AI will pretty much work how the author intended...

[ August 21, 2002, 14:47: Message edited by: dumbluck ]
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  #2  
Old August 21st, 2002, 03:48 PM
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Default Re: Empire specific components, tech - possible?

You have the right idea Pax, but the file actually used is the AI_General.txt file.

It has the basic information of the race in question, as well as what characteristics and advanced traits are to be used for 2k, 3k, or 5k racial point games.

If you want to have one of these as an empire file simply click the "Game Options" icon in the upper left, then click "Players" and turn off the green dots by the empire you want. Green dot on means its under compouter control. Then hit end turn on your empire and it will bring you to that empire. If it asks for a password it's probably 'master', then same the empire and you will now have an .emp file to use the next time you play.

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Old August 21st, 2002, 04:03 PM

dumbluck dumbluck is offline
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Default Re: Empire specific components, tech - possible?

Or you could just do it how Geo suggested...
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Hey, wait a minute here...
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Old August 21st, 2002, 04:18 PM
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Default Re: Empire specific components, tech - possible?

Yeah DL, I type slower.
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Old August 21st, 2002, 04:47 PM
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Default Re: Empire specific components, tech - possible?

Ok, guys, thanks for the info. I'll try these suggestions when I get home tonight.
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Old August 22nd, 2002, 04:17 AM
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Default Re: Empire specific components, tech - possible?

Quote:
I recenlty downloaded some race files, which had everything but the .emp files. So I tried to load one of those races as an existing race. None of them would come up on the list.
The reason you couldn't load them is that "Load Existing Race" just looks in the Empires folder and lists all the .emp files that are already there.
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Old August 23rd, 2002, 02:55 PM

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Default Re: Empire specific components, tech - possible?

Elowan,
Have been away several weeks and only just saw your post.
There is a way of making components race specific without screwing around with the racial traits.

The answer is to do as I did with my Borg variant. That is edit the TechArea.txt file to incorporate a new Tech Area (mine was called Borg Technology) which at different levels allows access to components of different levels. You then add this technology as a research area to the AI_Research.txt file.
As the race is the only one with the tech area in its research program, no other AI race can/will research it.
The only downside is that human players can research it (house rules apply!) and that it occaisionally will pop up on one of those tech planets/ruins as the bonus tech. If an AI player discovers it, there is no problem though as their AI_DesignCreation.txt files will not allow them to incorporate the components (provided that you have not just copied the Weapons/ Component numbers and have created new numbers instead).

As I said earlier, check out my Borg variant in the Race Archive to see an example of how it can be done.
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GE
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