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Old October 14th, 2017, 04:55 PM
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Default Re: The Curse of the Delay

Quote:
Originally Posted by Ravindau View Post
It´s not THAT easy.

I can basically forget about the Generated Campaign, because, while AI=180% would probably be fine for my Attacks/Advances, I wouldn´t survive a game where I have to Delay/Defend at that ratio, not even an ME, likely. I´m not THAT good.

Also, you keep saying the balance is for the sake of the AI. But while the current balance makes the AI look better when attacking, the AI is totally hopeless when defending. What you gain for the AI on the one side, you take away on the other...
Wow your consistent your other thread was closed & you dont listen.
Long campaigns if you find attacking easy reduce the time given by 50% now you will actually need a plan.
You state you dont have many games under your belt some of us have thousands, have you played larger games mechanised etc.
For the last time there are so many diffrent factors units terrain, visibility that no standard setting will ever work so adjust them to make it as challenging as you want.
You just admitted your doing something wrong AI or you defending fail.
My guess as mentioned previously to small a defending force for the frontage so spread to thin.
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