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Old November 16th, 2017, 09:18 PM

jivemi jivemi is offline
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Default Re: Good Scenario For Practice With Artillery?

Been noticing for several months now, in scenarios and campaigns, that when a single mortar tube in a battery section runs out of HE, then the quick-shift method for HE results in a smoke mission instead, and for ALL mortar sections of that caliber. Not sure if it affects batteries with single tubes, or regular field artillery. Anyone else seen this, or is this normal?

Here are a couple saves for illustration:
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Old November 16th, 2017, 11:08 PM
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Imp Imp is offline
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Default Re: Good Scenario For Practice With Artillery?

Quote:
Originally Posted by jivemi View Post
Been noticing for several months now, in scenarios and campaigns, that when a single mortar tube in a battery section runs out of HE, then the quick-shift method for HE results in a smoke mission instead, and for ALL mortar sections of that caliber. Not sure if it affects batteries with single tubes, or regular field artillery. Anyone else seen this, or is this normal?

Here are a couple saves for illustration:
Not looked at saves but no never heard of this.
If you are talking a lone mortar tube unit then obviously if its out of HE it cant fire it so the only selection option is smoke if still available.
Multi tube units with 2 or in rare cases 3 tubes can still plot & fire HE if at least one has it available.
Of course you only get the rounds for that tube, unsure as normaly play with fast arty on but think you will still get the animation for the other tubes firing despite the fact they have no ammo.
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Old November 16th, 2017, 11:56 PM
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Mobhack Mobhack is offline
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Default Re: Good Scenario For Practice With Artillery?

Quote:
Originally Posted by jivemi View Post
Been noticing for several months now, in scenarios and campaigns, that when a single mortar tube in a battery section runs out of HE, then the quick-shift method for HE results in a smoke mission instead, and for ALL mortar sections of that caliber. Not sure if it affects batteries with single tubes, or regular field artillery. Anyone else seen this, or is this normal?

Here are a couple saves for illustration:
Normal.

The code looks at the line 0 weapon in a multiple weapon element, and since that has no HE then smoke is chosen as the default ammo type in that case.

If you want HE then press the HE button and then shift.
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