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				December 7th, 2017, 02:58 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2010 Location: Cracow, Poland 
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				 Re: Campaign Scenario Setup Help - France 
 I refer to "this" within your screenshot. I sometimes use it for PBEM when game generates strange maps.
 As of ugly, do not take it to yourself :P
 There is clear difference of what was generated, and what was "painted". Jus to give an example: those lines of trees, general shape of forests, how villages are made (always on 1 road), hills are dotted with roads the specific way. I believe I would have to repaint everything really. Which maps you refer to as partly generated? I for sure painted all for WW3 series, all for Husky series, all for singular scenarios.
 
 Out of other things, I say map making takes much more time for me than for Ts4Ever, what makes me wonder what tecniques he has.
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				December 7th, 2017, 03:50 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Campaign Scenario Setup Help - France 
 If you don't like the way it places villages ( I generally use a 2 or 3 urbanization setting for maps ...higher than that does indeed get into "ugly"..we've never had the time to work on the city generation code) then make it with urbanization set to 0 then put in your own road grid and towns. You can use the other controls to get you basically what you want but.... OF  COURSE ..that only works with non historical maps
 in MBT map 360 was generated then touched up. I have had others tell me they do the same
 
                 Last edited by DRG; December 7th, 2017 at 04:09 PM..
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				December 8th, 2017, 12:32 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2010 Location: Cracow, Poland 
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				 Re: Campaign Scenario Setup Help - France 
 Aaaand map 360 does not look particularly amazing. Compared to similar in landscape, let's say, 241. |  
	
		
	
	
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				December 8th, 2017, 01:38 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Campaign Scenario Setup Help - France 
 The maps generated by the tool do not look like real places and are way too "busy" for my taste. |  
	
		
	
	
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				December 8th, 2017, 01:57 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Campaign Scenario Setup Help - France 
 I guess it comes down to a matter of taste and how you set the generator up.
 The generator takes it's cue from the two opponents and the size of the map and what it produces is different depending on if you have it set to 40x40 for example or 120x120  and every number imputed can have a different effect depending on the two opponents AND the map size and therefore requires experimentation to find the proper balance.
 
 ALSO.....the month and season have a major effect and also the combination and values entered interact, grass and fields values, for example, adjusting those up and down changes their effect on the map and every month changes things a bit
 
                 Last edited by DRG; December 8th, 2017 at 02:16 PM..
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				December 8th, 2017, 02:03 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Campaign Scenario Setup Help - France 
 
	Quote: 
	
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					Originally Posted by SaS TrooP  Aaaand map 360 does not look particularly amazing. Compared to similar in landscape, let's say, 241. |  Personally, I like them both |  
	
		
	
	
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				December 8th, 2017, 02:06 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Campaign Scenario Setup Help - France 
 
	Quote: 
	
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					Originally Posted by Ts4EVER  The maps generated by the tool do not look like real places and are way too "busy" for my taste. |  Then use lower numbers and it won't be so "busy" |  
	
		
	
	
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				December 10th, 2017, 04:42 PM
			
			
			
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 General |  | 
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				 Re: Campaign Scenario Setup Help - France 
 Never mentioned as messing with probably means adjusting bat locs but trees could do with a slight tweak in random generator.Diffrence between the numbers is quite large, be nice if it increased in smaller steps on what it populates though we can edit as required.
 
				__________________John
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				February 7th, 2018, 07:18 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Campaign Scenario Setup Help - France 
 I honestly do not like my life recently with all that **** to do :v
 Nevertheless, I played this one. I spent half of the time chasing  ghosts as I advanced first village on foot only to find it was abandoned. Then mines killed some troops and then there was a contact with Volksgrenadiere. I was rather disorganized, but after a prolonged fight, in which 3rd Coy took considerable losses, I got the position.
 
 It is time to rest and regroup. Advance will be continued.
 
 Also, important thing: I spent a lot of time hunting those bloody Nashorns. I took out 4 of them and also additional PaK and some artillery units. I will need that advantage for the next stages, so please try not to forget about it.
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				February 8th, 2018, 08:40 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Campaign Scenario Setup Help - France 
 Happy New Year!    
	Quote: 
	
		| After storming the German positions in the tree line we rested for an hour and prepared our next step. The midday sun has melted off the rest of the snow. 
 - Deploy your troops in the indicated area
 - Capture whatever objective you can
 |  I decided to have a little mapping fun and got rid of the snow.   |  
	
		
	
	
	
	
	
	
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