
August 19th, 2002, 05:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Ancient Wars, SEIV style
I think the engines would be represented as horses, wagons or whatever transportation you're using.
Give the ship a +1 standard movement built into the hull to represent basic marching.
Each component soldier can be given a movement bonus ability. The slowest soldier will then determine the army's speed.
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