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August 19th, 2002, 06:07 PM
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Shrapnel Fanatic
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Re: Ancient Wars, SEIV style
Well I was thinking of something the equivalent of a train. Shove the army in, and row the boat.
But the bonus movement for every troop would work very well to make your army go at the speed of the slowest men.
You even get to go faster if the slow guys are killed! 
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August 19th, 2002, 06:23 PM
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Re: Ancient Wars, SEIV style
Actually I think you guys have worked it out nicely. You give the army unit(ship) a base movement of 1. Then each sub unit(component) gets a move bonus. The movement of the army unit is then equal to 1+the loswest surviving units bonus.
Cavalry would have a higher bonus of course. And if you have only cavalry units in the army unit then that army unit could move faster than anybody else on the battle field. So you wouldn't put cavalry units in with foot soldiers. You could, but you wouldn't cause they could only move as fast as the slowest guy.
In fast most army units would be stritcly one type of component and a commander(bridge). The Exception might be you might want some infantry mixed in with your archers as protection from roaming cavalry. That would lessen the offensive impact of the archer company, but it would increase there posibility of survival. Even if they are damaged you want your your companies to survive cause that's how they accquire experience.
Geoschmo
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August 19th, 2002, 06:25 PM
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Re: Ancient Wars, SEIV style
And as you get more advanced you could field larger army units. This would be done by adding lieutenants(life support) along with the commander(bridge).
Geoschmo
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August 19th, 2002, 07:00 PM
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Re: Ancient Wars, SEIV style
How about these for "racial techs":
--Religious (Religious)
--Gemworking (Crystalline)
--Sanitation (Organic)
--Construction/transportation (Temporal)
--Shamanism (Psychic)
These would obviously have far different effects than their counterparts, and they need not be modeled after the counterparts at all. (I do so only because it's easy, and for reference purposes.) This would do well to account for the various cultures that might be around in a Roman Empire type game. The Romans would be religious, obviously, while the various Germanic tribes might have Shamanism. (Perhaps "Druidic" for Pictish/Celtic cultures?) The Romans would also have Construction/Transportation, while Middle-eastern cultures would have mercantile technologies such as Gemworking. Indic civilizations, renowned for their sanitation and mathematical city plans, would have Sanitation, which would bestow population and happiness modifiers for various buildings (facilities).
There are many other ways to go with this, that need not have any parallel to the SE4 tech fields. Any ideas?
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August 19th, 2002, 07:19 PM
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Re: Ancient Wars, SEIV style
Well my view of this mod would be it would have no racial traits at all, but since I am not doing the mod anyway feel free to suggest it.
I think those things you mentioned would be neat to have as tech areas. General empire advancment stuff that would allow beter cities, and thus better production and reproduction. But since they are all one race, humans, it wouldn't be something someone else couldn't also develop themselves given the time and research.
Geoschmo
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August 19th, 2002, 07:29 PM
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Re: Ancient Wars, SEIV style
Quote:
Originally posted by Suicide Junkie:
Well I was thinking of something the equivalent of a train. Shove the army in, and row the boat.
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I am coming back to this cause doesn't there need to be some way to increase the speed of an army unit in the strategic map, getting to the battle, that doesn't affect his movement on the combat map, during the battle.
Is there a way to do this?
And can you have negative movement bonuses? If all Army units have a base movement of 3, call that the speed of a guy walking in formation, can we then have armored troops move at a speed of 1, since they have to carry more they can't move as fast right? And could you include a "wagon train" as a component that would give more movement (standard, not bonus this time) on the strategic map without giving more movement in combat?
Geoschmo
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August 19th, 2002, 07:30 PM
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Re: Ancient Wars, SEIV style
Well, replace "racial techs" with "cultural techs", and I think it would do fine. I mean, yes, there's certainly no physical reason that another culture couldn't use the same cultural techs, but there's a lot of behind-the-scenes stuff that goes with it. For instance, the Roman religious obsession: this isn't simply a matter of understanding the concept of gods and then developing a religion. It's an entire civilization-based concept, a state machine. It is closely intertwined with the very essence of the Romans: the influence of the Greek culture, the ideas of essential materials (elements) and that which is responsible for them, the close association of the ideology of the Romans being tied up with half-divine heroes, etc. This wouldn't be something that could be duplicated by another culture, having to do with cultural mindsets and relationships and specifics as it does.
So, the effect would be the same, in my opinion. A bunch of technologies, or buildings, or weapons, whatever, that arise due to the particular characteristics of the cultures that spawn them. It would be a neat addition.
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Many of the truths we cling to depend greatly on our own point of view. --Obi-Wan Kenobi
Yeah, well, that's just...you know, like, your opinion, man. --The Dude
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