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April 18th, 2018, 06:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: thermal imaging...
Playing on tall narrow maps 160x40 can be interesting as long as it's not 500 units per side ( but somebody would love that )
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April 18th, 2018, 07:57 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: thermal imaging...
Quote:
Originally Posted by DRG
Playing on tall narrow maps 160x40 can be interesting as long as it's not 500 units per side ( but somebody would love that )
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My China vs Russia scenario isn't that extreme but it's a fairly narrow map with a lot of units coming in waves on the Chinese side.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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April 19th, 2018, 10:52 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: thermal imaging...
In WW2 battles where I am fighting with a dismounted infantry force as the default, then I find an 80x80 battlefield best suits that.
Once the grunts are generally provided with APCs then larger battlefield widths make more sense.
Of course, when the battle is generated you can use the "view map" function to look at it and maybe add more time if you think the map requires it. (The game already hands out more turns on some more difficult or jungly maps etc). Scenarios though are stuck with what the designer input for them.
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April 26th, 2018, 12:26 AM
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General
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Join Date: Jul 2008
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Re: thermal imaging...
Suhiir just generate the battle & adjust length by 3-5 turns on map screen if you know thats your preference
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John
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May 16th, 2018, 07:23 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: thermal imaging...
It does, since it was in the code that determines air damage. MANPADS have smaller warhead size too.
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