.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 19th, 2002, 11:05 PM
Singollo's Avatar

Singollo Singollo is offline
Private
 
Join Date: Jul 2002
Location: Boston, MA
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Singollo is on a distinguished road
Default Re: Ancient Wars, SEIV style

Gotcha. So, you want to do away with cultural-specific "techs" altogether?

Changing the topic: why not have each star be sort of like a ringworld, with the equivalent of being like a larger city. That way you can have each star/city be the center of the surrounding area, with all other towns (planets) in the region (system) being outlying satellite towns or suburbs. That creates a more realistic idea of a piece of land, with one cultural center and a bunch of towns that spring up around it. (Obviously I don't mean that the culture starts with a free ringworld, just that the concept of a central uninhabitable star exerting gravity and keeping the planets near it should be translated as a central inhabitable town that exerts its cultural/political influence on the surrounding area.)
__________________
Many of the truths we cling to depend greatly on our own point of view. --Obi-Wan Kenobi
Yeah, well, that's just...you know, like, your opinion, man. --The Dude
Reply With Quote
  #2  
Old August 19th, 2002, 11:22 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ancient Wars, SEIV style

I don't diagree that you empires culture greatly affects many aspects of it's development, even technology. I was thinking along the lines that sinec these empires are all made up of men, they just shouldn't have any prediliction towards one or the other until the game starts. That the research points spent in effect would be your method of choosing a cultural path, and that would result in the various plusses that came along with it.

You could make stuff expensive enough that it would be very hard to change the course in the game, just not impossible. You'd have to tart over from scratch basically. Not a good thing to do with other empires about.

Yes, a large central city and smaller surrounding towns fits quite nicely with what I had in mind for the maps.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old August 19th, 2002, 11:24 PM
Karras Barrens's Avatar

Karras Barrens Karras Barrens is offline
Corporal
 
Join Date: May 2001
Location: Florida
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Karras Barrens is on a distinguished road
Default Re: Ancient Wars, SEIV style

Engines would be supply wagons, no matter how fast the fastest member of a unit is, without foot and ammunition he's fooked. Just increase the amount of supplies along with movement as the engines get better
Reply With Quote
  #4  
Old August 20th, 2002, 12:37 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ancient Wars, SEIV style

Essentially, Geo, you are arguing that predetermined cultural "traits" should only be defined by a scenario, not the SE4 race setup, right?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.