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  #1  
Old August 19th, 2002, 09:37 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Cool thanks much ) .. and yeah the learning curve is a bit much i havent even gotten into combat or diplomatic stuff .. lol but ill say this just on what i have seen so far it is a head and shoulders above anything i have played to date .. i dont think my jaw left the floor for the first 20mins into the demo .. and im still going WOW ...

LOL .. anyway Cool thanks for info .. now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
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Old August 19th, 2002, 10:08 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by SlamrFest:
now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
Oh so many uses ...

1). If it's rich in a resource you need (and that's probablly minerals) one facility is better than none.

2). System-wide benefit facilitys -- there are many of these

3). Shipyard - you can always use one of those.

4). Resupply depot - especially if it's in the path ships usually take

5). Cargo facility, and it will hold tons of units and ships can take them elsewhere.

6). Just there to deny them to an opponent
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Old August 19th, 2002, 10:16 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Slamrfest says...

Quote:
now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
I usually do not colonize them in the early game (unless there is tech there), but if I do, I usually use them for something inexpensive like resourse storage. Then when I research the Atmospheric Modification Plant and decide to convert the air of this one facility world to one my species can breath, the cost of demolishing the "resource storge" facility is low.

Of course, the 1 faclity world is low on the priority list (coming after 2 to 5 facility worlds), and I may never get to it.

Also, if the conditions are optimal, they can provide a good source of colonists for colonizing other worlds.

[ August 19, 2002, 21:18: Message edited by: tbontob ]
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Old August 19th, 2002, 10:50 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

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Originally posted by tbontob:
So, I started a new game, built some small weapon platforms, loaded them into a transport, went to a warp point and........couldn't unload the platforms!

What did I do wrong?
You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
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Old August 19th, 2002, 11:07 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Oleg says:

Quote:
You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
LOL

Actually I did try that! What did you say your address was?

[ August 19, 2002, 22:07: Message edited by: tbontob ]
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Old August 19th, 2002, 11:41 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

I seem to remember a post about warp point defenses where someone did an "oops" by calling a starbase a weapon platform.

A ship with a spaceyard can build a base for warp point defense.
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Old August 20th, 2002, 02:35 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

[ August 20, 2002, 13:37: Message edited by: dogscoff ]
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