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August 19th, 2002, 11:07 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Oleg says:
Quote:
You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
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LOL
Actually I did try that! What did you say your address was? 
[ August 19, 2002, 22:07: Message edited by: tbontob ]
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August 19th, 2002, 11:41 PM
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Lieutenant Colonel
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Re: Weapon Platforms @ Warp Point - Newbie Question
I seem to remember a post about warp point defenses where someone did an "oops" by calling a starbase a weapon platform.
A ship with a spaceyard can build a base for warp point defense.
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August 20th, 2002, 02:35 PM
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General
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
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heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.
The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)
It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)
[ August 20, 2002, 13:37: Message edited by: dogscoff ]
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August 20th, 2002, 02:37 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Yes, I was wondering how I got the idea that a Weapons Platform could be dropped off at a warp point.... 
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Inscription at the Delphic Oracle.
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August 20th, 2002, 02:44 PM
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Lieutenant General
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
Originally posted by dogscoff:
quote:
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
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heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.
The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)
It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) It sounds like a good location for Manticore system in Honor Harrington Mod !
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August 20th, 2002, 02:51 PM
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Corporal
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
Originally posted by oleg:
quote: Originally posted by dogscoff:
quote:
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
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heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.
The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)
It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) It sounds like a good location for Manticore system in Honor Harrington Mod ! In real big games (the ones that i like to play ), i use this strategy normaly
Is a easy way to destroy enemy fleets with little cost. 
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August 20th, 2002, 04:00 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Originally by Dogscoff:
Quote:
Suicide Junkie says quote:
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
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heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.
The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)
It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) Hmmmmmmmmmm...
This is the end game. It seems to me your opponent would be wise to use a Gravitational Quantum Resonator to open a new warp point and invade through the newly created warp point.
You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)
The following is only speculation.
The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?
If so, having the beginning and ending warp point in the same system would use 2 sectors of the system. With (13 x 13 = 169) 169 possible warp points, all you would need is (169/2 = 84) 84 gravitational quatum generators to create the 168 in-system created warp points.
I do know we can have multiple outgoing warp points. So the question is "Must there be a clear sector for an incoming warp point (end point) of a newly created warp point?
If not, then the above is all gibberish!
[ August 20, 2002, 15:08: Message edited by: tbontob ]
__________________
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Inscription at the Delphic Oracle.
Plutarch Morals
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