Re: Useful Starbases! ? Modders, please respond.
its not a shabby idea, but it does have the drawbacks you mentioned. in addition to the drawbacks you bring up, there are a few more:
unless the game its self is edited (not just text files) tonnage available for components is directly related to the ammount of space it consumes in storage. possibly there is an undocumented ability called 'reduce storage space required for this unit' but thats rather fancifull.
if you change the hull type of a starbase to a different designation that can be stored as cargo, it will have to end up like a fighter or sat (there are only so many documented hull types to choose from, take your pick) that can be stored (lets pretend that you can even store it for free) but now its in cargo and it cant fire until it is launched. unless you make it a weapon platform, which wont require a spaceyard (sorry, no require spaceyard flag - its built into the hull type) keep in mind that when you change the hull type, you are changing the class of mounts that can be used.
the only possible workarrounds (that have not been mentioned) that I can think of, is to give a space station one tactical movement point, and somehow keep it from haveing any strategic movement. this is very doubtfull, but has the highest odds of working. it still wont 'orbit' a planet or anything, but it might be enough to get it into range if someone is pounding a planet from the far side. or you could just further increase the range of its mounts.
maybe some of these ideas will spark some other thoughts, im defintitly not the final word on se4 mods or anything close to that.
[This message has been edited by Puke (edited 08 January 2001).]
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