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Old March 5th, 2018, 07:28 PM
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Default Re: Suggestion regarding artillery

Quote:
Originally Posted by Wdll View Post
All I am saying is, this is something that would improve the "QOL" as it would both make it easier to arrange/order bombardment and easier to avoid any mistakes. It's not a bug or problem. Just something that IMO would make the experience of planning bombardments, much more pleasant*.
Anyway.


*that is for everyone other than who ever was going to have to implement this.
Amen to this, it is a really good idea. At the moment with large artillery lists and multiple observers I find I have to manually copy the artillery list onto an A4 sheet of paper and write the observer beside each piece or battery. What would be really nice would be to start off with one artillery list labelled "unassigned". Then when each observer is selected to come up with the pieces that he (or she! not forgetting Suhir) controls.
Also it would be nice to have lost contact pieces show up in the list as greyed out. At the moment when you see a gold spot you wish to cancel and it has lost contact you have to trawl through the list to find the culprit.
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Old March 6th, 2018, 05:46 AM
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Default Re: Suggestion regarding artillery

Quote:
Originally Posted by Warwick View Post
Quote:
Originally Posted by Wdll View Post
All I am saying is, this is something that would improve the "QOL" as it would both make it easier to arrange/order bombardment and easier to avoid any mistakes. It's not a bug or problem. Just something that IMO would make the experience of planning bombardments, much more pleasant*.
Anyway.


*that is for everyone other than who ever was going to have to implement this.
Amen to this, it is a really good idea. At the moment with large artillery lists and multiple observers I find I have to manually copy the artillery list onto an A4 sheet of paper and write the observer beside each piece or battery. What would be really nice would be to start off with one artillery list labelled "unassigned". Then when each observer is selected to come up with the pieces that he (or she! not forgetting Suhir) controls.
Also it would be nice to have lost contact pieces show up in the list as greyed out. At the moment when you see a gold spot you wish to cancel and it has lost contact you have to trawl through the list to find the culprit.
Are you saying you want to keep track of which FOO called in the unit last and you swap them round
or
You want to assign FOOs to specific units for the battle, thats not hard buy the artillery in the order of the FOOs your going to assign them to. As there offboard units you could even buy the FOO & his tubes, next FOO & his tubes etc. & still cycle through your FOOs easily.
If its a scenerio so using editor you could even rename them if you wanted though I only do this for planes which have the same names but diffrent weapon loadouts
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Old July 13th, 2018, 02:41 PM
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shahadi shahadi is offline
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Post Re: Suggestion regarding artillery

Quote:
Originally Posted by Imp View Post

Are you saying you want to keep track of which FOO called in the unit last and you swap them round
or
You want to assign FOOs to specific units for the battle, thats not hard buy the artillery in the order of the FOOs your going to assign them to. As there offboard units you could even buy the FOO & his tubes, next FOO & his tubes etc. & still cycle through your FOOs easily.
If its a scenerio so using editor you could even rename them if you wanted though I only do this for planes which have the same names but diffrent weapon loadouts
Interesting.

Building a formation with the FOO in the first slot with the artillery units in subsequent slots, accomplish the same effect?


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Old July 14th, 2018, 01:40 AM
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Default Re: Suggestion regarding artillery

Not if they are on map units.

Certain units I like to buy in groups, forget setting them up correctly.
Do this with FOOs, anti aircraft and sometimes ATGMs.
You can still cross attach them to a suitable Company.
Buy buying adjacent you can easily scroll through the units using N & P, helpful for FOOs.
Very helpfull for AA can find who can target the helo quickly.
Also AA and ATGM often have limited ammo so can cycle quickly to check.
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