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Old March 19th, 2018, 01:56 PM
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Mobhack Mobhack is offline
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Default Re: Timed Objectives

The owner of a timed V hex gets the timed score - but the defender gets double if he is still holding it in the later game (>).666 * scenario nax turn). At least that is my reading of the code what I wrote back in 2013.

Also - remember that timed hexes do not apply for users of the free demo, so any scenario (including user campaigns) which use the feature are not applicable to those who are simply evaluating the game with the free download. Any scenario or user camp using timed objectives therefore should state in the intro that it's not for free game users.
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Old March 19th, 2018, 02:09 PM
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Post Re: Timed Objectives

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Originally Posted by Mobhack View Post
Also - remember that timed hexes do not apply for users of the free demo, so any scenario (including user campaigns) which use the feature are not applicable to those who are simply evaluating the game with the free download. Any scenario or user camp using timed objectives therefore should state in the intro that it's not for free game users.
Great reminder. I should include that as well on the forum intro. Also, I recall NLOS weapon class 27 requires a CD version not the free download as well.


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Old March 20th, 2018, 01:03 AM
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Post Re: Timed Objectives

From the Game Guide regarding Timed Objectives:

"The attacker does not get any timed hex score credit. He removes any potential future score from the defender by taking the victory hex as early as he can. Scenarios can be built with timed
objectives, this includes those built into user campaigns but these will only be of use for full CD game owners. The last turn and accumulated scores for timed victory hexes are reported at the
end turn phase once they have started to be credited for the battle type. The total is also now reported on the end game score sheet."


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Old March 20th, 2018, 03:44 AM
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Default Re: Timed Objectives

Quote:
Originally Posted by shahadi View Post
From the Game Guide regarding Timed Objectives:

"The attacker does not get any timed hex score credit. He removes any potential future score from the defender by taking the victory hex as early as he can. Scenarios can be built with timed
objectives, this includes those built into user campaigns but these will only be of use for full CD game owners. The last turn and accumulated scores for timed victory hexes are reported at the
end turn phase once they have started to be credited for the battle type. The total is also now reported on the end game score sheet."

Mute point possibly as only those with paid version get them but as said depends on engagement type.
From Game Guide

In a meeting engagement the victory hexes start accumulating a timed score from turn 3 onwards.

In an advance mission, the defender gets timed scores from ¼ of the game length onwards. In an advance the attacker wants to clear the enemy as fast as he can.

In an assault, the defender gets the standard victory hex score credited from the 1/3 point onwards, then doubled at 2/3 into the game. Scoring this way allows the attacker some time to clear defensive obstacles etc.

The attacker does not get any timed hex score credit. He removes any potential future score from the defender by taking the victory hex as early as he can. Scenarios can be built with timed objectives, this includes those built into user campaigns but these will only be of use for full CD game owners.
The last turn and accumulated scores for timed victory hexes are reported at the end turn phase once they have started to be credited for the battle type. The total is also now reported on the end game score sheet.
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