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August 20th, 2002, 04:33 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: A puzzlement ...
Quote:
Originally posted by DirectorTsaarx:
I think Elowan wants the game to detect the (for instance) 5000-point empire, and automatically change the game setting to be 5000 racial points. Rather than have to go to the game setup screen, manually set 5000 points, and then load the saved empire.
I'd go a few steps further and (like others before me) ask that the game remember our preferred game setup settings, so I don't have to change 10 things on 5 different screens EVERY TIME!!! (/rant)
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Just thought I'd bring my original post on this thread up to the front, since Q and Geo have mentioned the same thing (i.e., we'd like a way to save our "favorite" settings for game setup)...
I'd also like to point out that Elowan is right about the "standard" game only coming with one empire file for each race, although I can't remember if it's a 2000 or 3000 point race; at one point, I made 5000-point Versions for myself by loading the default Version, adding bonuses according to the race AI files, and saving as a new Version.
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August 20th, 2002, 07:00 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: A puzzlement ...
Since I start most of my games from the "Launcher"
I'd love it if the script capacity could be worked into that.
Click TDM
Click 3k
Click ....
And be able to save these settings.
Then again, may not be that easy.
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August 21st, 2002, 01:12 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: A puzzlement ...
Quote:
There needs to be a seperate EMP file editor like there is for maps. Then we could have a 'load and revise' function that would save us all the hassle of running random games until all empires have been selected and manually saved.
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Why do you need a separate editor, when you can make all the changes you want and save them from the Setup screen? There's no law that says you have to actually start a new game after you save the .emp file.
An alternative to starting random games (which I seem to be the only person to use, AFAICT, no matter how often I describe the procedure on these Boards) is to open the <race_name>_AI_General.txt file, copy down the values for the point setting you want, and create a "new" race using that shipset with the values from the file.
There's also no law that says you have to go down the Setup screen tabs in order; I've gotten in the habit of starting with Victory Conditions and doing Players Last.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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