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Old March 25th, 2018, 09:56 AM
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DRG DRG is offline
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Default Re: Re-Crew Abandoned Vehicles and Weapons

It's something that has always been possible to do but it was always a PITA manually moving files and renaming that few ever bothered.

One " fun" thing that could be done was start the game blanketed with smoke ( or more creatively .."low" lying areas of the map...play it out doing nothing for a couple of turns then save as scenario and you have morning fog dissipating...
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Old March 25th, 2018, 12:32 PM
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Post Re: Re-Crew Abandoned Vehicles and Weapons

Quote:
Originally Posted by Imp View Post
Why not test it
Was not aware of J key used plane trick.
Crews re crew automaticaly once they are in the same hex if in good order, enter hex then man next turn.
As far as I know dont if pinned but I dont know if re crewing happens before ot after the rally check.
The vehicles are treated like wrecks when uncrewed, cannot hit or damage them only way to destroy is to end turn in its hex.
Crews move to recrew from a reasonable distance, over 8 hexes I dont know but its the same mechanic as artillery abandoning the gun. They might retreat for a couple of turns, once recovered they head back.

I have never used with AI but should work. Player using done normal airdrops with split crew and set up crews in barracks with rule cannot move till turn after first shot fired. Lone Tiger in for repair, crew arrived as random reinforcement. Fun little experiment salvaging tanks after a battle, finaly found a use for the tank transporter.
I tested two de-crewed vehicles (de-crewed in the Editor using a transport plane) in a scenario using the AI to rejoin the crews without sucess after 15 turns. It appears the AI will not rejoin crews with their vehicles or weapons unless the crew and vehicle occupy the same hex (a subsequent test found the AI rejoined crews rejoined within one turn).

Interesting idea using a tank transporter. I have a scenario with a M88A2 Armored Recovery Vehicle with nothing to do (I edited the tank transporter). So far, I have been searching how this unit could add value to the combat scenario; And, thought that if vehicles could recover using a tank transporter, similar to how ammo carriers rearm units, we could repair vehicles in scenarios (outside of campaigns), changing their damage status to ready.

Quote:
Originally Posted by DRG View Post
It's something that has always been possible to do but it was always a PITA manually moving files and renaming that few ever bothered.

One " fun" thing that could be done was start the game blanketed with smoke ( or more creatively .."low" lying areas of the map...play it out doing nothing for a couple of turns then save as scenario and you have morning fog dissipating...
I recall a Falklands scenario with smoke used to simulate morning fog. It was fun to play too.


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