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Old April 15th, 2018, 06:07 PM
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Aeraaa Aeraaa is offline
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Default Re: Implementing A Reverse Slop Defense

Not sure what you mean, but you can just find a ridge in the game (very easy to spot one) and park your vehicles behind. Reverse slope is good if you got the range disadvantage by any means (worse accuracy long range, your guns not being able to penetrate enemy armor at long ranges, the enemy having TI and you not etc) and you should ALWAYS park your tanks behind hills the moment ATGMs start appearing on the battlefield.
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Old April 15th, 2018, 10:36 PM
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Post Re: Implementing A Reverse Slop Defense


I am really concerned about the tanks along the reverse slope and should the attacking player be given subtle clues on the map of the reverse slope. In the game, if the size of the elevation is equal to or greater than the vehicle size, the vehicle is neither hull down nor turret down, but hidden. If the player does not notice the slight elevation, he may move his vehicle along at say 7 to 11 mph, once he moves over the elevated hex, the tanks in the reverse slope will light him up. If the player has defending units say ATGMs and AFVs on the counter slope, case close, it is a kill.


The AFVs along the reverse slope should be hidden. Otherwise, an opposing scouting unit or slow moving AFV may spot the turret and engage it with tank fires and missiles.


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