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  #1  
Old August 20th, 2002, 09:06 AM
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Default Re: Zero Population Growth - Fact or Fiction?

Except with Replicant Centers.
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Old August 20th, 2002, 06:38 PM
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Default Re: Zero Population Growth - Fact or Fiction?

I played a full tech 5000 racial point game.
I set reproduction down as far as it would go so I could spend the points elsewhere.
Without the organic tech facilities, I would have had no pop growth. I could still colonize.
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Old August 20th, 2002, 09:49 PM
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Default Re: Zero Population Growth - Fact or Fiction?

You can also capture alien population...
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Old August 20th, 2002, 09:58 PM
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Default Re: Zero Population Growth - Fact or Fiction?

Good for roleplaying the Borg

(Well, to be fair, when they were first encountered they did have those reploid vats, but later on they seemingly lost the ability to reproduce on their own and could only expand through assimilation, as Seven of Nine said.)
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Old August 20th, 2002, 10:39 PM
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Default Re: Zero Population Growth - Fact or Fiction?

lamely, after the borg got all cheesed out and poopey, i think they retroactively explaind that as NOT borg spawning chambers, but where they stick the infants they assimilate.

whatever.
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Old August 20th, 2002, 11:06 PM
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Default Re: Zero Population Growth - Fact or Fiction?

I thought about making a multiplayer game once where everybody had zero population growth, just to see how differently people would play.

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Old August 21st, 2002, 08:28 AM

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Default Re: Zero Population Growth - Fact or Fiction?

Wow! I didn't realize you could bring Population growth down to zero. I think I will incorperate that in my game. Would require players to really keep track of their population and strive for jubilence otherwise you population will be limited. Also, with this implemented, a race could theorectically be eliminated in population yet some of its technology be still around.

LOL... "a long time ago, a race long dead occupied these cities". I love this game!
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