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August 21st, 2002, 10:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Zero Population Growth - Fact or Fiction?
No, they don't. Planets with 0 pop can't do anything except exist.  Same with Rioting planets.
[ August 21, 2002, 22:05: Message edited by: Imperator Fyron ]
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August 22nd, 2002, 12:45 AM
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General
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Re: Zero Population Growth - Fact or Fiction?
And properly they should not work the same with 1 million as with 100 million population. I wish MM would restore the 'population required to operate a facility' option. If you have less than the min per facility then your facilities should operate at a fraction of their normal capaccity -- equal to the fraction of required population present, of course.
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August 22nd, 2002, 01:50 AM
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First Lieutenant
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Re: Zero Population Growth - Fact or Fiction?
I don't know, I sort of think the Proportions type mods do a pretty good job of elevating the importance of populations.
__________________
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August 22nd, 2002, 02:58 AM
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National Security Advisor
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Re: Zero Population Growth - Fact or Fiction?
Ya, Proportions shows how you can have population have a major effect on production. In fact, if you don't want so slow a game, you could just lift the Proportions population curve and nothing else.
It won't effect things like a shrine, scanner, or robot factory, but then again, why should they? What facility actually would require even one million high-tech inhabitants to run it, short of a city...
As for planets doing NOTHING without population - not quite true. Resupply depots and component repair still take place with zero population, and I imagine everything besides construction and production do, as well.
PvK
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August 22nd, 2002, 03:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Zero Population Growth - Fact or Fiction?
PvK, that falls under the "existing" Category.  I probably should have worded that better.
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