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  #1  
Old May 29th, 2018, 10:41 PM
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DRG DRG is offline
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Default Re: Counter battery fire question

winSPWW2 and winSPMBT are a development of SP2. WAW was a development of SP3. They are all "a version of SP" but that's where the similarities end.

There was nothing in the GG explaining how CB worked because it took 20+ years for it to be an issue that needed explaining.

But to add to what Andy wrote...... the higher experience and morale of your CB batteries the more effective they are so in a long campaign your best batteries with the longest ranged guns would be the first choice to set aside for CB
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Last edited by DRG; May 29th, 2018 at 10:54 PM..
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Old May 30th, 2018, 03:17 PM

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Default Re: Counter battery fire question

Quote:
Originally Posted by DRG View Post
winSPWW2 and winSPMBT are a development of SP2. WAW was a development of SP3.
That explains why I never liked WAW, my buddy had SP3 when it came out and I watched him play it once and said "not for me". I had SP1 and 2; geez, Sp1, you get a whole 20 units to play with. You guys have advanced the ball a long ways!

Last edited by Weasel; May 30th, 2018 at 04:11 PM..
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  #3  
Old May 31st, 2018, 07:44 PM

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Default CB range suggestion, just for discussion

As a suggestion, and strictly just a discussion here, I don't wish to make anyone mad , CB could be based upon blocks of range. For example, Syria has 130mm guns with 217 range, while Turkey has 175mm with range of 227, so Syria can never CB Turkey but Turkey can CB Syria (in my game I have routed/destroyed 7 of 10 batteries with CB).

In the block suggestion a block could be 150-199, 200-250, so any battery with a range of 200+ can CB another battery within the block, in this case 227 with a battery of 217 since batteries do not deploy at extreme range. A battery with a range of 175 cannot CB a 200+ but the 200+ can obviously CB anything down the ladder.

OR: remove individual battery ranges and set all to a like, so anything with a 200+ range is set to 204 for example, while anything with a 150=199 is set to 175.

I don't know if block range could be coded in, but I do know that battery ranges could be changed, and I am more then willing to help or do it myself if the idea is considered to have merit.

I only bring this up for 2 reasons: 1. Batteries do not deploy at extreme range as they would not be able to support the advance if they did and 2. Checking Syria artillery he can never CB me which makes him defenseless, as my 175mm out range anything he can buy.

Last edited by Weasel; May 31st, 2018 at 09:47 PM..
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Old June 2nd, 2018, 12:47 AM
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Default Re: Counter battery fire question

Blocks would not work, in your example why cant the 199 engage the 200.
Agree with the idea though if its codeable allowing units to CBF on units whose range is less than say 20 higher would solve the issue.
At the moment if you have the range advantage you know your units are 100% safe, about the only thing in the game with no randomness.
Also means smaller calibre could occasionaly CBF the big boys with the longer range.

If desired could make it another option on the artillery supply screen.
Reserved for CBF gets to engage as above for a penalty to on map call times.
Or just let batteries bought as general support CBF units with a range 15-20 higher, think they already are more likely to CBF than other units
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Old June 2nd, 2018, 10:15 PM

Weasel Weasel is offline
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Default Re: Counter battery fire question

I didn't think blocks would work either, but to answer your question why not a 199 shoot at a 200, well because it is short of 200 and 199 represents all the lighter field pieces. I honestly think guns should all have the same range when in a certain area, 200s get 210 for example, 100s gets 175 or something like that.

I doubt anything will change, so from now I will suggest to my opponents that all off map artillery have their tubes turned off when not actively shooting an on map mission so there is no CB, it is the only way to make off map guns equal.
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