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June 2nd, 2018, 01:16 AM
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Corporal
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Join Date: Jul 2013
Posts: 120
Thanks: 31
Thanked 54 Times in 33 Posts
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Re: Fiery Cross Island
I can understand all that! It's strategic level combat changing how the tactical level works. Still, those are my two cents. The scenario is excellent, especially the map. It's a classic I hope to see in the next update.
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June 2nd, 2018, 04:13 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Thanked 277 Times in 191 Posts
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Re: Fiery Cross Island
A topical scenario given the USN had two warships,the destroyer Higgins and the cruiser Antietam engaged in "freedom of navigation operations" just a few days ago during the week of 27 May 2018 around the Paracel Islands in the South China Sea.
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The Following User Says Thank You to shahadi For This Useful Post:
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June 2nd, 2018, 06:33 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Fiery Cross Island
Quote:
Originally Posted by shahadi
A topical scenario given the USN had two warships,the destroyer Higgins and the cruiser Antietam engaged in "freedom of navigation operations" just a few days ago during the week of 27 May 2018 around the Paracel Islands in the South China Sea.
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And this is exactly why I wanted to do the scenario.
China is betting no one is willing to risk all out war so they keep pushing and pushing. The trouble is, much like we saw in the 30's until someone stands up and says "No" they'll just keep pushing and eventually everyone will wake up one morning to a real disaster and say "How did that happen?"
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 4th, 2018, 02:00 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: Fiery Cross Island
Fun scenario.
I had some OOB issues.
All of the support gunships and the LCMs did not have graphics.
Several of the company commanders (0 units) also did not have graphics. In addition they acted as vehicles (knocking down buildings) and played the sounds of horse drawn units.
I am not sure if the issue is my PC or an OOB issue. I have the latest patch.
As far as balance it was a bit of a cake walk. Slow steady advance using the helos to spot enemy units and direct fire to kill them worked for me. Without the helos it would have been more of a challenge.
Last edited by RetLT; June 4th, 2018 at 02:03 AM..
Reason: add
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June 4th, 2018, 06:38 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,091
Thanked 5,862 Times in 2,893 Posts
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Re: Fiery Cross Island
Quote:
Originally Posted by RetLT
I had some OOB issues.
All of the support gunships and the LCMs did not have graphics.
Several of the company commanders (0 units) also did not have graphics. In addition they acted as vehicles (knocking down buildings) and played the sounds of horse drawn units.
I am not sure if the issue is my PC or an OOB issue. I have the latest patch.
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Define "Graphics"........... are you referring to the on map Icon or the photo that goes with it....or both?
I loaded the scenario and checked the first two things you mentioned.......support gunships and the LCMs....... both show the correct on map Icon and photo so I think you need to reload this from a fresh reboot and check this again and if it still shows as you describe you need may need to re-install your game..... are you SURE you put this into the correct game ? ( and are you sure you have patched the correct games.,..?) winSPWW2 does not have an Icon or a photo to cover for the ones the LCM or the Vipers use in this scenario which would explain why you don't see them and why all the other weird things happened as you described.
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June 4th, 2018, 01:09 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: Fiery Cross Island
Quote:
Originally Posted by DRG
Quote:
Originally Posted by RetLT
I had some OOB issues.
All of the support gunships and the LCMs did not have graphics.
Several of the company commanders (0 units) also did not have graphics. In addition they acted as vehicles (knocking down buildings) and played the sounds of horse drawn units.
I am not sure if the issue is my PC or an OOB issue. I have the latest patch.
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Define "Graphics"........... are you referring to the on map Icon or the photo that goes with it....or both?
I loaded the scenario and checked the first two things you mentioned.......support gunships and the LCMs....... both show the correct on map Icon and photo so I think you need to reload this from a fresh reboot and check this again and if it still shows as you describe you need may need to re-install your game..... are you SURE you put this into the correct game ? ( and are you sure you have patched the correct games.,..?) winSPWW2 does not have an Icon or a photo to cover for the ones the LCM or the Vipers use in this scenario which would explain why you don't see them and why all the other weird things happened as you described.
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I meant to say gun boats not gun ships. The Vipers were fine.
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June 4th, 2018, 01:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,091
Thanked 5,862 Times in 2,893 Posts
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Re: Fiery Cross Island
Quote:
Originally Posted by RetLT
I meant to say gun boats not gun ships. The Vipers were fine.
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You have missed at least the last patch for sure
The LCM-6 mod 2 Icon used is 7767 and that was only just put in for V12 so it's clear you do not have all of part of V12 installed
Last edited by DRG; June 4th, 2018 at 09:08 PM..
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June 2nd, 2018, 06:29 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Fiery Cross Island
Quote:
Originally Posted by lukerduker123
I can understand all that! It's strategic level combat changing how the tactical level works. Still, those are my two cents. The scenario is excellent, especially the map. It's a classic I hope to see in the next update.
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I didn't do the map.
A while back I had the idea for the scenario but map making isn't my thing so I asked if someone was interested in making one and Grant1pa was kind enough to do so.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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