|
|
|
 |

August 20th, 2002, 09:15 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Early weaonry?
"For that matter, races electing to research PPBs will likely have a research deficit in other areas. Those points could be put into Astrophysics and Stellar Harnessing for Solar Sails, or Propulsion, to get an edge in speed; they could be sunk into shields, to get Phased Shields; Armor gets a +30% to defense pretty cheaply; Combat Support gets you ECM; Combat Sensors makes you hit more often than the PPBs; etc., ad nauseum."
PPBs cost the same amount to research, total, as Meson BLasters.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

August 20th, 2002, 09:16 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Early weaonry?
Quote:
Originally posted by Imperator Fyron:
Graviton Hellbores have no use. They do about half the damage of APBs, and have the same range.
|
I really don't get the graviton hellbore. By the time you research physics 3, and gravitational weapons, you should have a better weapon.
Maybe if graviton hellbores skipped shields and armor, but we have null space for that. Maybe quad damage to armor? What I'm trying to do is apply some technobabble to this weapon -- it's focused gravitions, it should do damage to anything that has mass, maybe armor has more density and is affected more? Meh, I'm just being stupid here. Maybe if graviton hellbore was earlier on the research tree, or a racial tech, or I dunno if you found it as a ruin tech when everyone else had APB4, you'd be pretty bad ***, but ...
Quote:
Originally posted by Imperator Fyron:
The key to APBs is that you don't research them in the early-mid game. Use DUCs, then PPBs, then APBs + Shield Depleters (not Disruptors).
|
Don't scoff at the disruptor out of hand, if the opponent has shield regenerators or crystaline armor, you may want to take out shield generators as well as drain the shields, or theyll be back up again the next combat round
|

August 20th, 2002, 09:35 PM
|
 |
Private
|
|
Join Date: Aug 2002
Location: USA
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Early weaonry?
I have found that missiles often have a devastating effect on the AI very early in the game. A common AI ship design is the DUC I escort/frigate...which is completely ineffective when faced with missile fire in tactical combat...and can be very deadly in strategic as well if you have been careful of your combat strategy. Even against other missile races they hold their own - especially if you research Point defense early, which many AI races do not.
__________________
I mok...therefore I am
|

August 20th, 2002, 09:44 PM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Early weaonry?
My experience has been the same.
Put missiles on Maximum Weapons Range (Primary) and Don't Get Hurt (Secondary) and watch the carnage begin in strategic combat.
The only drawback is going through a warp point and finding the enemy next to you or facing a vastly superior fleet (then they run out of space before they can shoot off enough missiles to destroy them).
[ August 20, 2002, 20:49: Message edited by: tbontob ]
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

August 21st, 2002, 02:48 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Early weaonry?
Quote:
PPBs cost the same amount to research, total, as Meson BLasters.
|
Oops. I stand corrected. I was thinking PPB was 10000/lvl.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

August 21st, 2002, 03:14 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Early weaonry?
Quote:
Originally posted by Lord_Shleepy:
I have found that missiles often have a devastating effect on the AI very early in the game. A common AI ship design is the DUC I escort/frigate...which is completely ineffective when faced with missile fire in tactical combat...and can be very deadly in strategic as well if you have been careful of your combat strategy. Even against other missile races they hold their own - especially if you research Point defense early, which many AI races do not.
|
Bhaa, several TDM AI with medium/high bonus, Colonials for example, are missile-impregnable after turn 20.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

August 21st, 2002, 04:14 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Early weaonry?
Quote:
Don't scoff at the disruptor out of hand, if the opponent has shield regenerators or crystaline armor, you may want to take out shield generators as well as drain the shields, or theyll be back up again the next combat round
|
Shield regenerators are not very useful in the normal game. 1 LM Shield Depelter V (300 dmg, 30 KT) will drop the shields regenerated by 12 Shield Regenerator Vs (300 shield points, 240 KT). That is no reason to use Shield Disruptors. As for Crystalline Armor, the Shield Depleter knocks out the shields that the previous APB hit raised up. By the time you have APB XIIs, CA isn't much of a threat, esp. with large and heavy -mounted APBs.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|