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July 6th, 2018, 11:35 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: Missing Lost Scenarios?
Lost scenarios bring up some interesting results lol. Been fun watching this thread.
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July 6th, 2018, 12:49 PM
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Shrapnel Fanatic
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Re: Missing Lost Scenarios?
This will be investigated along with the rest. If you are going to test you have to do it under very controlled conditions........my "test" with bombers involved me buying for player one and letting the AI buy for player 2....... I bought a whack of bombers and let 10 of them fly in and that's how I spotted the 1 damage point being awarded but the test result showed 56 points of arty overload awarded to player one...... I was so focused in on duplicating your test without the ammo dump it only now occurred to me that it was player 1 that got the extra points for overload......so it was the AI that overloaded player 2 and why player one got the extra 56 points........ but now I need to fully re-test under exactly controlled conditions to see what is going on.
Last edited by DRG; July 6th, 2018 at 01:14 PM..
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July 6th, 2018, 01:05 PM
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Shrapnel Fanatic
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Re: Missing Lost Scenarios?
OK......... your post 41 IS correct........ there IS NO ARTY OVERLOAD GOING TO PLAYERS FOR LEVEL BOMBERS..... My second test was a few dozen bombers for player 1 and nothing but infantry for player 2..... at end game neither side was given arty overload points so both our original tests were skewed and why the assumption was made that they were adding to arty overload.....I have conclusively proven they do not
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July 7th, 2018, 03:11 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: Missing Lost Scenarios?
SCN 443 Cleaning up the farm:
Units retreat in the wrong direction
Unknown is spelled as "Unknowen" on map
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July 8th, 2018, 12:08 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: Missing Lost Scenarios?
SCN 446 SEAAC First Move:
Unit C2 starts the game destroyed after arriving on turn 2.
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July 8th, 2018, 02:38 AM
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Major
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Join Date: Aug 2015
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Re: Missing Lost Scenarios?
SCN 447 Diversion Created:
Green Unit E0 starts between buildings and must ram one to move away.
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July 8th, 2018, 09:32 PM
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Major
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Re: Missing Lost Scenarios?
SCN 448 SEEAC Curtin:
Unit T0 starts off map.
I would add some AA units to the Aussi side. Seems odd to have an airbase with no air defense units.
I would also add some targets to the airbase in the form of grounded aircraft and/or ammo dumps. This would give the human player something to defend.
I would also add some RPGs to the attacking force. they are severely lacking in anti-tank weaponry.
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July 16th, 2018, 08:08 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: Missing Lost Scenarios?
Great feedback RetLT. I'll circle back to these once you have played through them. Can't wait till your free to try out my 24 Panzer conversion
Do you do campaigns? I have a small one I am creating (7 battles) based off of the Battle of Brody (working on 2 others from that group as well).
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July 16th, 2018, 08:41 AM
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Major
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Join Date: Aug 2015
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Re: Missing Lost Scenarios?
I am looking forward to them all.
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July 19th, 2018, 01:40 AM
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Major
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Join Date: Aug 2015
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Re: Missing Lost Scenarios?
Scn 466 Rome in the Modern World 3
Egyptian units AC3 and AD3 are titled "Technical AT" yet they are AT guns. The other Technical AT units are mobile.
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