Ammo container is still an ammo truck, so is charged for.
(it has special code to allow it to be picked up by a transport, as well as giving reduced supply rate. The pick up code seems to have been borked by something in the last release, so that needs unborking it seems)
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Ammo container is still an ammo truck, so is charged for.
(it has special code to allow it to be picked up by a transport, as well as giving reduced supply rate. The pick up code seems to have been borked by something in the last release, so that needs unborking it seems)
Thinking was could keep ammo container at cost or cheaper and increase the price of the carrying truck so it will have little impact on artillery overload costs.
Increase the value of the ammo trucks to 150 each. This adds 984 points to the overload calculation.
Remove the 4 strike aircraft, which are more of a menace to the Americans than the Iraqis, and this removes 958 of those points leaving a total increase of only 26 additional points for the overload calculation.
I would also add a special rule that at least 3 of the 8 trucks must reach a v-hex or the American player automatically loses. This forces the human player to move them from their start position and to safeguard them along the way making the scenario much more challenging.
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