.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 22nd, 2018, 08:33 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: The Duck Hunt

Quote:
Originally Posted by Aeraaa View Post

With the above things taken into account, the plan is simple: Hold as much as I can to the east of Siret, while making sure no reasonable size of Russian forces cross the river. If they try to cross from any of the two chokepoints (the dam and the bridge), then bring the wrath of God upon them (artillery plus MRL assets I also have off map, plus air strikes). If I manage that and also have fewer than 18000 points of losses, victory will be mine.
As I said, first turn is already played.
I might destroy the bridge to force the Russians to concentrate on crossing at the dam. That would allow the Romanians to mass her fires.

Furthermore, I'd pull those forces east of the river back to west.


Reply With Quote
  #2  
Old August 25th, 2018, 09:06 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 595
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: The Duck Hunt

Turn 2-10




Shortly after the preliminary barrage, Russian units advance towards their objectives. They advance in three axes, as shown in the map as (1), (2) and (3). Romanians soon open fire, with tanks, BMPs and artillery causing significant losses among the Russian ranks. Romanian tank fire in general though is quite bad, and many shots are missed. As a result, Russian tankers manage to fire back when their Romanian counterparts fire off too many shots and reveal themselves, causing also serious losses to the latter.
In addition to the armored advances, Russian artillery also joins the fight. There are heavy artillery strikes in locations (4) and (5) (the defensive line north of Baltar and in Malureni respectively). 152mm artillery, as well as BM-27 MRLs are the ones doing the pounding. Romanians lose a significant number of BMPs and a couple of tanks and the defensive strongpoints get seriously weakened. Russian air planes also appear in the skies and perform either SEAD strikes, or CAS. They are moderately successful, but they do have an impact on the morale of the defenders. Romanian air defenses (most notable the HAWKs) do manage to shoot down 3 helicopters, one of them a Hind. Romanian helicopters also take off to help the front line defenders. But after a barrage of Russian OSA SAMs, one helicopter is shot down and the rest have to hide.
Russians also try to outflank the Romanian defenses from the river itself. Very soon, a convoy of hovercrafts appear in the south and unloads around a company (maybe more) of Naval infantrymen. Romanian BMPs manage to destroy 4 hovercrafts, but the landed Russian troops move north at (6). They encounter a Strela platoon, and a firefight ensues. The Romanian platoon soon gets reinforcements from a nearby mechanized platoon from (7), which counterattacks the Russian naval infantry to save the Strela platoon and also the 120mm mortar platoon bombards the Russians. The result is heavy Russian casualties, although one BMP is knocked out by an accurate RPG-29 shot.
Things looks hairy right now and probably I will have to retreat the defenders of Malureni soon. I can use airstrikes to soften the attackers a bit, but I’m really worried about the Russian AA network. In previous missions they proved to be insanely good.
Reply With Quote
The Following 3 Users Say Thank You to Aeraaa For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.