.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 5th, 2018, 08:24 PM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 507
Thanks: 433
Thanked 151 Times in 105 Posts
jivemi is on a distinguished road
Default Re: Feature requests for 2019

While we're at it could we please allow arty below 155mm (down to, say 105mm) at least an outside chance of causing casualties to dug-in units? As it now stands it's pretty much pointless to have even 152mms blasting away well beyond the beater's advance in an assault. Even if they manage to suppress enemy units into retreat or rout the craters they create usually give the exposed squads, teams or crews time enough to recover. Thanks.

Last edited by jivemi; October 5th, 2018 at 11:52 PM..
Reply With Quote
  #2  
Old October 9th, 2018, 07:46 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Feature requests for 2019

Quote:
Originally Posted by jivemi View Post
While we're at it could we please allow arty below 155mm (down to, say 105mm) at least an outside chance of causing casualties to dug-in units? As it now stands it's pretty much pointless to have even 152mms blasting away well beyond the beater's advance in an assault. Even if they manage to suppress enemy units into retreat or rout the craters they create usually give the exposed squads, teams or crews time enough to recover. Thanks.
Sort of see where you are coming from but causing the odd casualty will not make much difference overall unless perhaps its a crucial team.

Long barrages do work, talking 5 plus turns if you can afford it & the time but as mentioned best bet is to throw everything at an area for 1 or 2 turns and assault.

MBT later dates you have other options due to the lethality and accuracy of some weapons allowing stand off when assaulting but WWII arty is absolutely your best friend when assaulting. Needs planning due to call times and there is never enough but works well enough if get it right.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #3  
Old October 9th, 2018, 08:52 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 798
Thanks: 1,305
Thanked 589 Times in 319 Posts
zovs66 is on a distinguished road
Default Re: Feature requests for 2019

Quote:
Originally Posted by jivemi View Post
While we're at it could we please allow arty below 155mm (down to, say 105mm) at least an outside chance of causing casualties to dug-in units? As it now stands it's pretty much pointless to have even 152mms blasting away well beyond the beater's advance in an assault. Even if they manage to suppress enemy units into retreat or rout the craters they create usually give the exposed squads, teams or crews time enough to recover. Thanks.
Personally I have not found this to be the case. To the point I have been playing a small US infantry company with attached Sherman platoon campaign game, and when I can afford 155, they are devastating to the Germans, its almost like cheating when I hit a dug-in area for 3-8 turns and then walk up and kill off the rest. Arty is pretty powerful when you use it correctly, even 80mm+ mortars are great at not only suppressing units they also usually have smoke.

Just my observations.
__________________
ASL
Reply With Quote
The Following User Says Thank You to zovs66 For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.