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  #1  
Old November 1st, 2018, 12:02 PM
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Wdll Wdll is offline
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Default Re: Waving the white flag

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Originally Posted by jp10 View Post
IMO the most replay limiting factor in a war game is terrain. You can try different formations, strategies and nations but good attack routes and danger areas will always be the same. The right flank attack thru the forest will usually be better than the left wing attack across the open field.
This is why I always found the Close Combat series lacking. You could change the units/sides but the unchanging map terrain would always dictate the same tactics/routes for success.
I find the preferences solution too global. Lowering appropriate values usually only produces quicker routing than surrenders.
Are you talking about scenarios only or in general?
Cause the game has random maps outside of scenarios.
And where the maps have to be the same because they were designed that way, it makes again no sense to complain about it.
Or did I misunderstood what you are saying?
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Old November 1st, 2018, 04:30 PM

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Default Re: Waving the white flag

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Originally Posted by Wdll View Post

Are you talking about scenarios only or in general?
Scenarios only.

Valid points, all. I consider my Socratic questioning properly answered.
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Old November 2nd, 2018, 07:39 PM
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Default Re: Waving the white flag

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Btw DRG, is there ANY chance that we have a button in the preferences screen to tweak "global" morale (as in the threshold for mass surrender)? It will be very helpful if we did.

Kill the HQ if you want the sides morale to plummet.

If you want them to hang on for longer in a scenario make a custom indestructible unit and give it a very high point value.
Immobile vehicle with 180 armour all over in a corner or possibly off map arty.

Say break point is 30% force left 10K give them 1k unit now 11k so need to lose another 300 points before it happens.
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