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January 29th, 2017, 10:08 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Scenario
The new graduated flood fill routine is very useful and I've just started exploring it's possibilities so I can provide some guide for it's use when we release but there is much to explore as it allows map makers the ability to do things they could never do before
BUT... there are some things you SHOULD NOT do
You REALLY( really,really.....) want to avoid over mixing contrasting terrains .unless you are doing a study on the effects of camouflage because there ARE hills in that example..good luck finding them
"Subtle" is what you need to aim for...if you put hills, trees, building and roads on this example it will blend harmoniously without a monotonous single type of grass
Last edited by DRG; January 29th, 2017 at 10:25 AM..
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February 3rd, 2017, 09:05 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Scenario
Quote:
Originally Posted by DRG
The routine is set up differently between MBT and WW2 right now......both ways have merit and we may release that way and wait for feedback on which is preferred
MBT asks how large an area you want to fill..you enter that then
"Enter 0 for Block fill, or 1-90 for a Splatter Effect "
WW2 asks how large an area you want to fill..you enter that then
"Enter 0 for Block fill, 1 for Diffuse Splat Fill, 2 For Dense Splat Fill "
so MBT offers a wider range of splat density but WW2 gives two of the most likely choices and any low-density splat can be built up with more presses of fill
potato- potatoe
Don
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After testing this now we've gone with the MBT style routine for both games. It offers much finer control of the feature.
Don
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April 23rd, 2017, 06:38 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Scenario
Kapelle, Netherlands
May 16, 1940
SS-Regiment Deutschland moves up to attack across the Zuid-Beveland canal against positions held by French and Dutch troops...
...the Germans riding on a wave of success believe themselves unstoppable. The allies suffer from poor morale but are well equipped, especially in artillery...
(Originally I intended the human player to command the allies but switched it around given that it would probably have been much too easy. The Germans have a quality and air advantage but must assault entrenched enemy forces with strong artillery backing, historically the Dutch melted away without much of a fight, that won't be the case here...)
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The Following 3 Users Say Thank You to wulfir For This Useful Post:
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April 25th, 2017, 02:23 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Scenario
Osowce, Strypa river
April 16, 1944
For days the Frundsberg Armoured Recon Bn has been struggling alone against the growing Soviet bridgehead near Oswoce and Bobulince.
Now the tables have turned.
The Frundsberg III/SS-Panzergrenadier-Regiment 21 along with Tigers and two Panzergrenadier batallions of the 19. Panzer-Division are quickly approaching the jumping off point for a major counterattack intended to push the Soviets back across the river...
(...the levels of mud has been toned down, left out some of the German forces participating in the counterattack...)
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January 20th, 2019, 10:17 AM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: Scenario
Wulfir, I have completed Uściług scenario you made, made my record when we combine casualties.
Unfortunately, German AI seems to have SERIOUS issues with behavour what probably breaks that scenario - Germans constantly advance along the river with super low speed, probably due to VP placement. Also, entire northern armoured group seems to be stuck and just standing there for the battle entire.
I am attaching some screens. You may want to take a look onto it. Here's the link (it allows greater image size than forums):
https://imgur.com/a/ND7eben
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The Following User Says Thank You to SaS TrooP For This Useful Post:
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