Re: Rangefinders
Ok sorry you are annoyed, but there does seem to be some confusion here, here's what your Help says about Rangefinder.
"Range Finder - This makes hitting targets easier, especially for firers who did not move. 14 is the level for laser range finders, use 6 for the ranging coaxial rifle calibre MG as used in UK tanks, or 8 for a ranging .50 MG as used in Chieftains. USE AROUND 6-10 FOR OPTICAL RANGE FINDERS as in the M48/M60/Leo 1. values under 5 tend to be used for WW2 type tank sights. For reference - 4 was generally the max value in SP 1 (e.g. panthers) barring some specials (e.g. 8 for the Nashorn, which used a stereo optical range finder of artillery observer type)."
So have I read this right? if a unit has a RF then it should get a RF value between 6-10? well that isnt what's happening for the units I've listed, their RF values are well below 6, except for the 88's.
Jagdpanther (+) has a rangefinder and so gets a value of 10, The stock Jagdpanther gets a rangefinder value of 3. What's the difference? one thing only, Jagdpanther (+) has a rangefinder. All the units listed use the same RF as the Jagdpanther (+) so shouldn't they also get the same RF value of 10?
So one of the JPz IV/70V's (currently R/F value of 4) and Sturmpanzer IV's (currently R/F value of 0 or 2) could become a (+) version with RF value of 10 for the very same reason that jagdpanther (+) version gets R/F value of 10, they have a rangefinder. EXACTLY the same range finder as the Jagdpanther (+) in fact. Made sense to me anyway.
Also as the 88 and Nashorn also use EXACTLY the same rangefinder, shouldn't they get a value of 10 as well?
For 20mm and 37mm FLAK look at the other countries AA. German 20mm Flak can have RF values of 1, 2 or 3, British 20mm AA can have RF values of 1 or 2. German 3.7mm flak gets RF 1 or 2, 40mm Bofors gets RF of 1 or 2. So German and British AA has the SAME values, which means the Germans adding RF to their FLAK was a complete waste of time because it made exactly no difference to shooting down planes, according to your game anyway.
Not to mention your help says the German FLAK should get a value of at least 6!
US eight air force produced an article during the war called "Light Intense and accurate" It mentions that pilots are never to straff an airfield twice in quick succession as once the light flak is manned and alert that amounted to suicide, some airfields had enough FLAK to be no-go zones for strafing. Also advice was to NEVER attack a train from the rear, as you become a sitting duck for the FLAK. They lost a lot of pilots that way. In game FLAK is easily defeated by a plane. I thought increasing light flaks R/F value (again as German FLAK uses exactly the same R/F as Jagdpanther (+) value should be 10) might make the flak plane relationship a bit more historical. Another interesting example is the straits of Messina where there was enough FLAK to let the Germans ship their entire force from Sicily to Italy without the US even trying to intercede. To me it looks as though FLAK in underrated quite a bit in the game, planes usually avoided it, In game they can pretty easily destroy it.
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