.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #30  
Old April 3rd, 2019, 09:22 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 149 Times in 104 Posts
jivemi is on a distinguished road
Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

Ach, this discussion has been going on for years, if not decades. For a relatively recent thread (2016) on this topic check the link below.

Yes, the new rule will make it more difficult to attack, and without arty preparation it's possible to burn out a whole platoon in order to get one squad to "stick" after coming adjacent to an enemy. Yet it is more realistic (how can you z-fire through buildings and trees to the hex beyond if direct fire can't?) and it removes a significant exploit.

It does seem stricter than Weasel's optional rule, which IIRC allowed it to one hex beyond LOS. In which case it presents a challenge to players (like me) who got in the habit of using z-fire with tanks to prepare advances in close terrain or limited visibility.

Regardless of this controversy the new patch promises to be a cornucopia of added pleasure with new scenarios galore. Thanks guys!

http://forum.shrapnelgames.com/showt...ghlight=z-fire
Reply With Quote
The Following 5 Users Say Thank You to jivemi For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.