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  #1  
Old April 25th, 2019, 03:20 PM
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Wdll Wdll is offline
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Default Re: winSPMBT V13 ( 2019 ) Upgrade

First of all I want to express my admiration towards you for sticking with it, this great game. I have no doubt if there were no updates, fixes and OOBs, this game would be played by far fewer people.
Thank you and I wish you the best, if you come back (updating etc) or not.

I haven't played the game for many months now so my memory is a bit off.
I will ask two questions.

1. Regarding the info shown above in the op,
Quote:
* Campaign games – If your core force is extremely large, then the only way the AI will be able to have sufficient points is to be the delayer or defender. Therefore the human player will see more assault and advance missions in this case.
Is the extremely large a set number, percentage or other? I am asking as I usually play with prestige points (for post 2000 random campaigns) of 20-25K if not more, and perhaps half that in the 1980s.

2) Some time ago I asked about possible changes to the way the bombardment ordering screen looks. I mentioned the "traffic lights", and there were other good suggestions there. Because my mind is for some time now in a whole lot of mess and I don't remember even what year I posted that, I was wondering and if anyone remembers if something was done to that screen.
If I asked about this recently or if I was already explained something else about this, please ignore. It's just hard for me to think/remember properly, hopefully that will change over this Summer.
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  #2  
Old April 25th, 2019, 03:52 PM
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Mobhack Mobhack is offline
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Default Re: winSPMBT V13 ( 2019 ) Upgrade

Quote:
Originally Posted by Wdll View Post
First of all I want to express my admiration towards you for sticking with it, this great game. I have no doubt if there were no updates, fixes and OOBs, this game would be played by far fewer people.
Thank you and I wish you the best, if you come back (updating etc) or not.

I haven't played the game for many months now so my memory is a bit off.
I will ask two questions.

1. Regarding the info shown above in the op,
Quote:
* Campaign games – If your core force is extremely large, then the only way the AI will be able to have sufficient points is to be the delayer or defender. Therefore the human player will see more assault and advance missions in this case.
Is the extremely large a set number, percentage or other? I am asking as I usually play with prestige points (for post 2000 random campaigns) of 20-25K if not more, and perhaps half that in the 1980s.

2) Some time ago I asked about possible changes to the way the bombardment ordering screen looks. I mentioned the "traffic lights", and there were other good suggestions there. Because my mind is for some time now in a whole lot of mess and I don't remember even what year I posted that, I was wondering and if anyone remembers if something was done to that screen.
If I asked about this recently or if I was already explained something else about this, please ignore. It's just hard for me to think/remember properly, hopefully that will change over this Summer.
Point 1 - The large number is related to your core points value. if your core is too large for the AI to reasonably buy an attacking or assaulting force, you will be offered mainly advances, assaults etc. - The larger your core, the more likely your remaining battles will be attacks on the AI.

your point 2 - I have no idea.
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  #3  
Old May 10th, 2019, 03:06 PM

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Default Re: winSPMBT V13 ( 2019 ) Upgrade

Since I upgraded to v13 the extended map editor freezes totally in Ubuntu Linux 18.04. The in-game map editor seems to start just fine, but extended map editor just stays black, cpu fan starts and the system is totally jammed, not even mouse cursor is moving. If I kill the process from another session then the GUI recovers.

Has anyone else experienced this or is it something strange that exists only within my system?
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  #4  
Old May 10th, 2019, 03:25 PM

dmnt dmnt is offline
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Default Re: winSPMBT V13 ( 2019 ) Upgrade

Quote:
Originally Posted by dmnt View Post
Since I upgraded to v13 the extended map editor freezes totally in Ubuntu Linux 18.04. The in-game map editor seems to start just fine, but extended map editor just stays black, cpu fan starts and the system is totally jammed, not even mouse cursor is moving. If I kill the process from another session then the GUI recovers.

Has anyone else experienced this or is it something strange that exists only within my system?
I tried updating wine to latest stable version, nuked the configurations etc but only thing that seemed to have any effect was to run it full screen. Well, at least there's still hope.
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