|
|
|
|
| Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

June 18th, 2019, 11:49 AM
|
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Click-based enemy spotting
Someone who is regarded as a bean counter at first glance, certainly has a desire to do anything without mistakes. Without the penchant for perfection, one would not be able to see so many mistakes from others.
Why don't you guys do something in common? An upright man from Lille, with a sense of justice. An honest man with a passion for perfection. You two could be a great team! Maybe we can all do something for our favorite game?
(But without Don and Andy. Not because we do not want the two with us, but because they are exhausted. And without the usual:"I believe that, since february 41, the german 47/11 tank had a second MG under his luggage compartment cover. The responsible people should change that instantly, now that I have proven the facts.")
Someone who owns a homepage can show some pictures there and put a link. Maybe another one has something that helps new players?
There are no illustrated tips and tricks PDF's for these games. How should my troops ideally storm this hill, although I only have mortar support? Or maybe a short video where one can experience how to place the air defense most skillfully.
Something that makes you want to see more! (As with some women.)
|
|
The Following 3 Users Say Thank You to anlubue For This Useful Post:
|
|

June 18th, 2019, 12:14 PM
|
|
Corporal
|
|
Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
|
|
Re: Click-based enemy spotting
anlubue, although your post is off-topic in this thread, I am only glad to answer it:
Quote:
Originally Posted by anlubue
Why don't you guys do something in common? An upright man from Lille, with a sense of justice. An honest man with a passion for perfection. You two could be a great team! Maybe we can all do something for our favorite game?
|
I am trying to create a clear and concise reference of WinSPWW2 mechanics. I am currenly stuck with visibility calcuation, because the manual describes only the simplest case of an horisontal LOS, but I have not given up and plan to acquire an understanding through many experiments.
Quote:
Originally Posted by anlubue
(But without Don and Andy. Not because we do not want the two with us, but because they are exhausted. And without the usual:"I believe that, since february 41, the german 47/11 tank had a second MG under his luggage compartment cover. The responsible people should change that instantly, now that I have proven the facts.")
|
I couldn't agree more. My criticism need not be taken as requiring immediate action. A simple acknowledgement and logging of a bug, a drawback, a possible imrovement, a proposal to consider when time permits would suffice. I can wait a year, three years, even five years. I could even help with the programming or at least inspecting and documenting the code, but I know this is problematic for many reasons.
Quote:
Originally Posted by anlubue
Someone who owns a homepage can show some pictures there and put a link. Maybe another one has something that helps new players?
|
I can host a simple HTML page, yes. If you have a how-to or tutorial in clean and plain HTML, I will publish it. Let me know and we can discuss it with everybody in the Mods section.
Quote:
Originally Posted by anlubue
There are no illustrated tips and tricks PDF's for these games. How should my troops ideally storm this hill, although I only have mortar support? Or maybe a short video where one can experience how to place the air defense most skillfully.
|
Althogh it is a step beyond the basic game mechanics, it would also be a useful addtition to the SP universe that might attract more new players.
|
|
The Following User Says Thank You to Anton For This Useful Post:
|
|

June 18th, 2019, 04:35 PM
|
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Click-based enemy spotting
Quote:
Originally Posted by Anton
I am trying to create a clear and concise reference of WinSPWW2 mechanics.
|
Fantastic news bro! I wish you the best with this really helpful project. I wanted to write more, but I have to get up early. 
|

June 19th, 2019, 03:11 AM
|
|
Sergeant
|
|
Join Date: Aug 2012
Posts: 297
Thanks: 3
Thanked 121 Times in 75 Posts
|
|
Re: Click-based enemy spotting
TBH, this is very micro-managing. Usually, if I get return fire and I'm unable to spot with my units. I'll fire some rounds from other units in the vicinity of the suspected hidden unit. Once pinned, they will usually show up.
And the usual suspects are the small size 0 teams. So I'm not too worried in the greater scheme of the battle itself.
|
|
The Following 3 Users Say Thank You to sigeena For This Useful Post:
|
|

June 22nd, 2019, 09:32 AM
|
|
Corporal
|
|
Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
|
|
Re: Click-based enemy spotting
Quote:
Originally Posted by sigeena
TBH, this is very micro-managing. Usually, if I get return fire and I'm unable to spot with my units. I'll fire some rounds from other units in the vicinity of the suspected hidden unit. Once pinned, they will usually show up.
|
Area-fire with something heavier than rifles, right?
Quote:
Originally Posted by sigeena
And the usual suspects are the small size 0 teams. So I'm not too worried in the greater scheme of the battle itself.
|
In my experience, it is often the regular infantry of the enemy.
Quote:
|
Originally Posted by Imp
This issue has already been addressed to a degree, it’s linked to turning a unit for the same effect which now has the option to create reaction fire and would probably need a complete recode to improve it further.
|
The turning of a unit is an in-game event, which of course may trigger reaction fire and change visibility. That it takes zero MPs is a minor philosophical issue to which I do not object at all. The selection of a unit, on the other hand, is not an in-game event but a user-interface event. It should not affect the state of the game world.
Quote:
|
Originally Posted by Imp
Borderline visible units may turn up on occasion but it’s no big issue it’s a 3 minute turn.
|
By the way, from the rate-of-travel I estimate the temporal scale as one minute per half-turn, because if a unit travels a distance of 16 hexes its speed is 30 mph, which yields:
Code:
16*50/(30*1609)*60*60 = 59.56 (sec)
If units are considered stationary during the enemy half-turn, then the full-turn scale is two minutes, but you control your forces only half this time.
Quote:
|
Originally Posted by Imp
I assume you had not used the procedure above and fired at the area near the unit causing the situation to change.
This I am guessing is what most of us do.
If not and it’s a game mechanic you wish to exploit feel free, I for one could not be bothered with it and will continue trying to make units visible using the above method.
|
You mean turning the unit around? No, I do use it, but, as I said above, it is perfectly OK to spot another unit by turning, because that is a physical action that can reveal your unit and even attract reaction fire. This interesting game mechanic has nothing to do with the behavior I report in this thread.
Quote:
|
Originally Posted by Imp
As to trying to exploit it by clicking on my units dream on I have better things to do the updates to this game have allowed me to play faster due to the info available, I could go play slot machines if random clicking was my thing.
|
Didn't you say you were turning your units around to spot more enemies? If so, that requires clicking, so you already exploit click-based spotting. And that clicking is not random it all, but a very methodical procedure to update the vision of a unit.
|

June 22nd, 2019, 10:06 AM
|
 |
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,067
Thanks: 389
Thanked 456 Times in 328 Posts
|
|
Re: Click-based enemy spotting
Quote:
Originally Posted by Anton
Didn't you say you were turning your units around to spot more enemies? If so, that requires clicking, so you already exploit click-based spotting. And that clicking is not random it all, but a very methodical procedure to update the vision of a unit.
|
Not Necessarily - I almost never click on my units (I use N(ext) and P(revious) to select units)
|

June 22nd, 2019, 10:14 AM
|
|
Corporal
|
|
Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
|
|
Re: Click-based enemy spotting
Quote:
Originally Posted by scorpio_rocks
Not Necessarily - I almost never click on my units (I use N(ext) and P(revious) to select units)
|
The N and P keyboard commands have the same effect as clicking.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|