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					Originally Posted by  DRG
					 
				 
				However, none of that will work exactly as green grass has more basic tiles in its SHP file than snow does so what you propose is impossible even when just displayed in your own game as there will be a lot of black voids 
			
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 Thanks much for the detailed explanation...but one last question! 
What if I start with a winter map, and swap in the grass tiles for the snow?  In that case it sounds like the black gaps that you mention would not occur?  I understand that the grass tiles might then look a little funny with less variation, but I could experiment with that.