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  #1  
Old August 22nd, 2019, 04:32 PM

RetLT RetLT is offline
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Default Re: Humlebaek Counterattack 1985

Fun campaign. I noticed a few problems with the text however.

The 1k build points arrive at the start of the 2nd scenario but the text does not match this. The text at the start of the 2nd says they did not arrive and the text of the 3rd says they have.

In the 3rd scenario the amphib force goes after the gun batteries rather than the v hexes.

In the last scenario the text says you have air support but none is given. There are 20 strikes available but there are no support points to purchase them. They are not really needed anyway.

Also in the last scenario the defenders leave their positions and advance from the start. They should stay put longer.
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  #2  
Old August 23rd, 2019, 01:06 PM
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Default Re: Humlebaek Counterattack 1985

I'll have to do some editing. Hmmm...

I too had the ai go for the gun bty. Not sure why that happens.

Did you soldier on with the fixed core or exchanged stuff?
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Old August 23rd, 2019, 02:34 PM
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Default Re: Humlebaek Counterattack 1985

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Originally Posted by wulfir View Post
I too had the ai go for the gun bty. Not sure why that happens.
I didn't want to say this before because it's a spoiler, but they crossed the lake heading for where the gun battery was initially deployed for me as well (I'd moved it).

At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.

For my scenarios I stack plot points equal to (the turn they arrive x3)+1 on the hex adjacent to their arrival location, and they seem to pretty much do what I want.
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Old August 25th, 2019, 01:13 PM
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Default Re: Humlebaek Counterattack 1985

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Originally Posted by Suhiir View Post
At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.
I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.

When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...
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Old August 27th, 2019, 04:48 PM

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Default Re: Humlebaek Counterattack 1985

Wulfir, are you going to upload the campaign with the fixes you made?

Steve
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  #6  
Old August 28th, 2019, 01:33 PM
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Default Re: Humlebaek Counterattack 1985

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Wulfir, are you going to upload the campaign with the fixes you made?
Yep, you bet. Will take me a few days more though...
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Old November 10th, 2019, 06:29 PM
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Default Re: Humlebaek Counterattack 1985

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Suhiir View Post
At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.
I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.

When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...

I spotted at least, 2 TOPAS-2AP and 3 PT-76Bs at Naebbet with two 2 PT-76s landing in Noedebo at Hex (43,18). I loaded my engineers in two trucks heading north to Noedebo.

The engineers defeated a PT-76 and her section of infantry at Hex (40,69) preventing the enemy from engaging at Hex (70,65) or at Groenholt station (66,92).

I detached two Centurions from U0 company at Hex (70,65) to support the engineers in their new task to protect the 155s.

Several fights ensued resulting in destruction of the enemy at Noedebo.

They crossed the lake.

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Old November 21st, 2019, 04:09 PM
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Default Re: Humlebaek Counterattack 1985

Humlebaek Counterattack, Kvistgaard

Although the Danish force is augmented with a platoon of Jaegers, an additional company of heavy infantry, and a flight of F-104Gs, the promised USMC MEU-Ground Element is non-existent. Given the language in the scen text, I expected the Marine battalion to arrive as a reinforcement.

The battle at Fredensborg was fierce costing heavy casualties to one infantry company in particular due to a devastating rocket barrage. As is common in Urban Operations Danish losses extended to her scouts and tanks. As a result, I suggest adding about 1200 support points to replenish her core.

Fredensborg Battle Report





Fredensborg Battle Results




Fredensborg Campaign Summary




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  #9  
Old November 26th, 2019, 12:58 PM
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Default Re: Humlebaek Counterattack 1985

Updated version of campaign 020. Should include fixes for the problems mentioned in this thread.
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Old August 23rd, 2019, 07:10 PM

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Default Re: Humlebaek Counterattack 1985

Quote:
Originally Posted by wulfir View Post
I'll have to do some editing. Hmmm...


Did you soldier on with the fixed core or exchanged stuff?
I sold back the infantry sams, the 40mm AA guns, the RRs, the jeeps and the trucks. I kept the rest of the tanks, artillery and infantry.

With the rebuild points and the exchanged points I added 2 Hawk Sams, 4 ammo dumps, and 2 recon tanks with night vision. I also added some M113s as ATGM bait but sold them back after they were destroyed.
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