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  #1  
Old September 7th, 2019, 01:52 PM

Second-Maître Laurent Second-Maître Laurent is offline
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Confused Immobilised vehicule

Hello!

I don't understand why my armored vehicule, which its status is ready, can't move while it is not immobilised!!
I've attached the printed screen.
Thanks for help.
Regards.
Attached Files
File Type: zip Immo armored.zip (467.0 KB, 491 views)
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  #2  
Old September 7th, 2019, 03:14 PM
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Default Re: Immobilised vehicule

I have no idea - it looks to be a scenario?

What exactly is the thing, and what did you do with it (e.g. drop it off from a landing craft?). What is the terrain - height (is it deep water etc.).
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Old September 7th, 2019, 04:16 PM

Second-Maître Laurent Second-Maître Laurent is offline
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Default Re: Immobilised vehicule

The scenario is the DDay: Omaha Beach.

I've made a printed screen as an attachment.


Terrain :
Height: 0 - Clear.
Density: 0
The tank is on the beach
Status: ready
In contact
Suppression: 1
Damage: 0

From several turns, it's on the beach, and I can't move it.

Really, nothing can explain that, as I know!
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Old September 7th, 2019, 04:59 PM
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Default Re: Immobilised vehicule

As to the first question I asked - It is actually a DD tank, and starts the game with 0 land movement. This seems to be a data (scenario editing?) error.

There does not seem to be any explanatory text in the scenario description stating that these are meant to be immobile pillboxes for some reason.

- And anyhow as the DD tanks start on the beach, then there is no real point in having them that I can see other than "flavour" - if deployed in the sea, the alternative swimming DD tank icon is used until they land. But deployed on the beach, their "party trick" is not utilised unless maybe the payer decided to waddle out to sea for some strange reason .
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Old September 7th, 2019, 05:53 PM

Second-Maître Laurent Second-Maître Laurent is offline
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Thumbs up Re: Immobilised vehicule

OK Mobhack.
Thanks a lot for analysis.
I'll try to change the moving hability for this kind of items, for there several to have this "bug".
So, it's late here ! I've had to go sleeping.
I'll post a feedback if I succeed to change the status of this damned tanks.

So long!
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  #6  
Old October 9th, 2019, 04:08 PM

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Default Re: Immobilised vehicule

Hello Mobhack,
Fixed issue!
I'm gone in the Scenhack Scenario Utility, Scenario Fixer Tab, and changed the name :
- click on "Change"
- in column #1, select #50 & 51 : Rem/DD/741st
- in column #2, search M4 Duplex Drive
- then, click on "OK".
These 2 units will there name changed and can be moved.
That doesn't work in ongoing game. That will work on new game.
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  #7  
Old October 9th, 2019, 05:42 PM
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Default Re: Immobilised vehicule

There is no need to change the names given..check the "Keep existing unit names" box on the right bottom and don't forget to SAVE on the main page.

That fix has now been made to the next patch game whenever we issue the next patch
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Old October 10th, 2019, 02:56 AM

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Default Re: Immobilised vehicule

Thanks a lot DRG.
There's another bug in this scenario.
It occures on Hex 59, 142 where a 8.8cm Pak is called WN64 rather than WN72.
It doesn't matter for the playability, but it's better for the historical reality.
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